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Re: Fighters and Hangers

From: Randy Joiner <rljoiner@m...>
Date: Thu, 04 Mar 2004 09:49:16 -0500
Subject: Re: Fighters and Hangers


> Let's say you bring 24 fighters in four groups of six. Your opponent, 
> Monterey "Jack" Limburger, brings 24 fighters in 24 groups of one. Now

> roll initiative and start alternately moving fighter groups...
>
>
IIRC, fighter groups can split thier dice to multiple groups, correct? 
Seems to give the initiative advantage to your group, since you get to 
fire 6 times (one die per 1 of Jack's fighters) for every once Jack 
get's to fire. Jack has reduced the your group's effectiveness by making

6's no more useful than 4's and 5's, but only get's 4 dice rolled 
(killing approximately 3 of 4 fighters shot at) in the time you've 
rolled 24 dice (killing 50% (since 6's and re-rolls are no more 
effective than normal) or 12 fighters). 12 more dice kill 8 of your 
fighters, (roughly), for a total loss of 15 to 12. Let's assume even 
distrubution, giving you 2,2,2,3, to his 12 left. You shoot, killing ~5,

with the activation, he kills 3 in those four activations, giving you 6 
on 7, you with 2, 2, 1, and 1. Which is darn close to even. In the end, 
he _may_ have 1-2 fighters left.

Take it to another extreme. John uses 24 fighters, in one group of 24. 
Jack uses his same 24 in 24 groups. John destroy's 12 fighters before 
more than 1 fighter of Jack's get's to shoot. Jack then gets to fire, 
rolling 12 dice, giving roughly 8 kills. You're down to 16, he's at 12. 
Next round of combat, you net 8 kills, he the returns fire with 4 
fighters. that's 3 more of your's destroyed. You're at 13, he's at 4. 
Next round, 13 destroy 4 with ease. Nothing left to shoot back.

*shrug* On the flip side, use groups of one vs. a ship is a whole nother

ball of wax. Breaking groups down to 1:1 gives a practical advantage of 
level 2 screens (6's count as 1, rerolls are worthless), unless you 
allow'd a ships PDS to "bleed-over" between groups, in which case 
there's no difference between 24 groups of 1, and 1 group of 24.

There is a practical difference, however, between groups of 6 and groups

of 1. Less counters on the board, thus faster gameflow.

Rand.

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