Re: Fighters and Hangers
From: "david smith" <bifsmith207@h...>
Date: Tue, 02 Mar 2004 12:18:12 +0000
Subject: Re: Fighters and Hangers
>I tried something similar, but used FB ablative armor for the "torpedo
>protection" of bulges, multiple hulls, and water-filled compartments,
>and adapted a version of MT integral armor for the belt (originally
>developed for a B5 conversion). Also, the K-guns needed to have range
>bands scaled to their class rather than all being equal.
>
>I also used a system for separate main drive and maneuver drive systems
>(also for the B5 conversion) so that ships could be given varying
>speeds but the same maneuverability, and also for the possibility of
>maneuver damage without propulsion damage (ala KMS Bismark).
>
>J
I always thought that the ranges of navel guns (the large caliber ones
anyway) was roughly equal once you get above about 8". The only thing
you
alter are the accuracy and the velocity/shell size (or dammage/armour
peircing) figures. I say this because the HMS coventry`s (morred in
london)
8" guns (or are they 6", have to get reference books out) have a range
of
about 30 miles. The range of big navel guns was always limited by how
far
you could see with the curviture of the ocean more than the
bore/lenth/mussel velocity of the gun.
And I agree that introducing a "lucky strike" or random hit without
having
to go through the armour (like the torpedo strike on the bismark) would
be
needed if you were playing, for example, a senario. But I would not use
the
above in general playing (I wouldn`t see a navy intentionally
introducing a
week point into it`s ships designs).
Can`t belive I just said that, having just watched the documentary on
the
sinking of the prince of wales and the divers examining the wreak.
BIF
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