Re: SGII And Points
From: kevinbalentine@v...
Date: Mon, 01 Mar 2004 11:07:57 -0600
Subject: Re: SGII And Points
My friends and I are doing this exact thing right now.
We're using Full Thrust and Dirtside to play out a small "fringe
worlds" campaign. We are about to have our first combat this
weekend ... my task force ambushing an escort on a scouting
mission.
I'll let you know how it (the campaign) turns out.
On 1 Mar 2004 at 11:15, FlakMagnet72 wrote:
> I've been wanting to run a campaign where players move fleets between
star
> systems, fight a Full Thrust game for control of that system then
fight a
> ground-combat game for control over the planet(s) of that system in
order to
> lay claim to the wealth/resources of that planet.
>
> I wanted to be able to let players build their own units
>
> Stargrunt, due to it's lack of a points-based system is ill-suited to
that.
>
> Members of my group have expressed interest in using either Silent
Dark by
> Wolfe Games or Dirtside, with strong leanings towards DS2 because of
the
> scale.
>
> --Tim
>
> On Monday 01 March 2004 10:53 am, Paul M. M. Jacobus wrote:
> > > I offered that there were a couple very balanced fan created
points
> > > systems available on the web. That didn't sway them either.
"Tuffley
> > > made a mistake by not adding a point system, he'll never compete
with GW
> > > by doing that."
> >
> > Well, does Mr. Tuffley really want to compet with GW?
> >
> > I understand the desire for a points system, as I understand the
lack of a
> > 'need' for one. But really, I think we're looking at apples and
oranges
> > here.
> >
> > -P.
>
> --
> --Tim
> http://geocities.com/flakmagnet72
> If you don't think life is interesting,
> you're not paying enough attention. - Me