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Submittal: Rim World Concordium- Long

From: "Todd Pote" <firehorse32@h...>
Date: Tue, 24 Feb 2004 14:36:55 +0000
Subject: Submittal: Rim World Concordium- Long

RIM WORLD CONCORDIUM

GENERAL BACKGROUND:
The Concordium, sometimes referred to by more legitimate nations as the 
pirates alliance, is composed of several former pirate clan colonies. 
These 
colonies are spread out over a total of four systems near the edge of
known 
human space.  The increasingly forceful retaliatory and punitive strikes
by 
the galactic powers that be brought about a change of thinking amongst
the 
larger pirate clans.  Led by the Crimson Angel Clan, the larger clans 
“convinced” the smaller groups that the founding of a legitimate nation 
would be more profitable and healthier all around.

The clans established their capitol on the fourth planet of the Capella 
System, calling it Haven.  They have applied for status with the UNSC
but 
have yet to officially recognized as a true nation by the core systems
or 
any other human government.  Many of the Concordium’s population are
still 
clannish and very independent with the occasional privateer hold-outs 
causing no end of trouble beyond the fledgling nation’s borders.  Though
the 
legitimate Concordium Navy has actively assisted in hunting down these 
miscreants, it has cast a pall of doubt over the opinions of the 
Concordium’s sincerity and desire for legitimate government.  If not for
the 
danger presented to the Core Worlds by the Kra’Vak invasion, there is
little 
doubt that larger UNSC and foreign national fleets would be present
within 
Concordium space.

While the Capella and Lambda Aurigae systems are well patrolled and
governed 
by the Concordium, both the Sargasso (BD+53’934) and Shoals (GJ 1073) 
systems are rife with hidden bases of free booters and privateer
hold-outs.  
Frontier law rules amongst the many prospectors and small corporate 
facilities trying to take advantage of the rich asteroid belts within
these 
systems.  The privateers and free booters blend in easily with the small

mining stations, often times hiring out as private “security” forces.  
Concordium naval units, while not told to leave, are definitely made to
feel 
unwelcome in these systems.  Skirmishes are few and short lived since
most 
pirate units prefer to flee instead of fighting against the naval patrol

squadrons.

The Concordium Navy has adopted a minimum asset, maximum punch doctrine.
 As 
a result, there are a large number of smaller vessels with fire power
enough 
to make vessels several thousand tons larger treat them with respect.  
Larger vessels are under construction, both in response to the Kra’Vak 
danger and the unknown stances of the Phalons and Sa’Vasku.  Talk within
the 
Concordium government has been heated over contributing naval assets and

citizens to aid the UNSC in defending the Sol system from the Kra’Vak 
assault.  Some feel the gesture would ensure the Concordium’s
legitimacy, 
others feel it would merely weaken the Concordium and invite hostile 
intentions from the larger powers.  As yet, no decision has been made on

this issue.

CONCORDIUM INFORMATION:

Political :	0
Military:	4
Economic	3
Size:		4

Systems Belonging to the Concordium:

Capella (Capitol)
Lambda Aurigae
BD +53’934 (renamed Sargasso)
GJ 1073 (renamed Shoals)

CONCORDIUM TIME LINE:

2168-	Punitive anti-piracy raids by the NSL and FSE against the pirate
clan 
enclaves cause significant damage and loss of life amongst the colonies.
 
Several smaller clans are nearly destroyed completely.
The larger pirate clans convene at the request of the Crimson Angel clan
to 
discuss the impacts of these events.  Most are convinced that it is time
to 
create a more “legitimate” government or face extinction at the hands of
the 
galactic superpowers.  Not all the clans agree and a bloody civil war 
starts, led by the Black Sword and Star Cobra clans involving all four 
systems claimed by the pirates.

2174-	The last of the “rebel” clans is purged and the Rim World
Concordium 
is officially declared by the victors.	Led by the Crimson Angel Clan, a

capitol is established on the fourth planet of the Capella system and
named 
Haven.	The Council of Clans immediately applies for UNSC recognition
and an 
opening of diplomatic relations promising a cessation of pirate raids
and 
enforcement of interstellar law amongst their territorial boundaries. 
The 
request is met by skepticism and delay by the UNSC and other nations.

2175-	Raids by privateer hold-outs against the shipping of the
Concordium’s 
galactic neighbors delay the UNSC decision regarding the request for 
recognition as a legitimate government.  The Concordium Navy begins 
extensive, and somewhat ruthless, anti-piracy operations within
Concordium 
claimed space.

2179-	Anti-piracy raids by outside naval forces cease within
Concordium 
territory after the loss with all hands of the NSL battlecruiser
“Schaubach” 
  to two Concordium corvettes during what both sides have referred to as
an 
“unfortunate mistake” by the commanding officers involved.  Relations
with 
the NSL have remained almost non-existent since.  The UNSC opened up a
small 
diplomatic consulate in Haven within 3 months of this incident to
monitor 
the actions of and provide guidance to the “national candidate”.

2183-	Privateers and free booter activities outside of Concordium
space have 
been dramatically reduced.  Word reaches the Concordium regarding the 
disappearances of the UNSC McCaffrey and Niven.  Though nothing is
formally 
said, FSE and NSL naval units are spotted shadowing Concordium naval
units 
along the territorial borders over the next several months.

2184-	Observers at the UNSC consulate report favorably to the Core
Worlds 
regarding the sincerity and actions taken to provide a lasting
legitimate, 
lawful, and peaceful government amongst the worlds claimed by the Rim
World 
Concordium.  Both the NSL and FSE voice reservations and bring to light 
years of predation by the pirate clans forming the governmental body of
the 
Concordium.  A vote is taken by the Core World members and other
governments 
with conditional recognition being granted to the Concordium as a
stellar 
nation.

Later this same year, word about alien attackers is leaked to Concordium

intelligence assets by unknown NAC sources.  The Clans immediately
convene 
to discuss this information.

2186-	The Concordium Navy begins to build up its strength by adding
cruiser 
and capital units incorporating newer technologies purchased from the
NAC 
and Core World Corporations.  A trade in resources develops, overseen by
the 
UNSC to assure good faith from all parties and prevent any unfortunate 
disputes.

2188-	The Rim World Concordium Navy petitions the Council of Clans for

permission to join in the defense of humanity against the Kra’Vak.  Most
of 
the Council realizes that this is an opportunity for full unconditional 
recognition by the other interstellar powers.  Unfortunately, most of
the 
citizens of the Concordium rally against this unnecessary exposure of
their 
home systems and lobby for a “fortress” policy.  The Council authorizes
the 
navy to dispatch a single light cruiser with escorts to provide “aid and

assistance” to any foreign nation ship or ships encountered en route to
Sol. 
  Their unofficial orders are to gather as much information regarding
the 
Kra’Vak as possible.

2189-	The Concordium is shocked when the light cruiser “Forty-niner”
returns 
to Capella heavily damaged and without its escorts.  Public panic ensues

when word of the battle of Centaurus leaks out and that there is yet
another 
alien species, the Sa’Vasku, at large.

The Council of Clans authorizes a full military build-up and considers 
conscript service for its citizens.  Border patrols are doubled and
shelters 
set up on several larger asteroids within the many belts of the
Concordium 
star systems.  Formal offers of assistance are tendered to the UNSC and 
three refugee colonies opened for alien invasion survivors from foreign 
worlds.  The UNSC accepts and a formal vote of the Core Worlds results
in 
removal of all conditions relating to recognition of the Concordium as a

nation.

2191-	The most powerful warship in known space is launched by the 
Concordium.  The SDN/M, CNS-Grapeshot, makes its maiden cruise
accompanied 
by two “Sloop” class light cruisers and three “Halo” class corvettes. 
The 
cruise takes the squadron along the rimward edges of NSL space where it 
encounters a hunting pack of four Kra’Vak “Kestrel” class cruisers. 
Admiral 
Thaddeus Teach orders an immediate engagement against the Kestrels by
his 
squadron.  The CN cruisers and ‘vettes engage first resulting in the 
destruction of one Kestrel and minor damage inflicted against a second
in 
exchange for the loss of one CN cruiser and corvette.  Bypassing the 
remaining CN ships, the Kestrels move to engage the “Grapeshot” itself 
obviously thinking it just another human SDN.  Their mistake resulted in
the 
immediate destruction of all three Kestrels after the Missile Carrier
fired 
its first salvo in anger.
Morale within the Concordium was high upon the return of the small
squadron. 
  However, the war rages on in the rest of the galaxy.

SHIPS OF THE RIMWORLD CONCORDIUM NAVY:

Imp Class Scout
Mass: 10
HI: Avg  (3 hull)
FTL
Main Drive: Thrust=8
FCS x1
Submunition pack x1
Cost: 33

Hellfire Class Corvette
Mass: 16
HI: Avg   (4 hull)
FTL
Main Drive: Thrust=4
FCS x1
Salvo Missile Rack (std) x1
Class 1 batt.  x1
Cost: 49

Halo Class Corvette
(The UNSC were not happy when this class was launched armed with graser 
technology)
Mass: 16
HI: Avg - 3 rows  (5 hull)
Main Drive: Thrust=4
FTL
Armor (2)
FCS x1
Class 1 Graser- 3 arc x1
Cost: 61

Dagger Class Frigate
(System patrol/ defense vessel)
Mass: 24
HI: Weak  (5 hull)
FTL
Main Drive: Thrust=4
Armor (2)
FCS x1
Salvo Missile Rack (ER) x1
Class 2 Batt.- 3 arc  x2
Cost: 83

Cobra Class Frigate
Mass: 24
HI: Avg   (7 hull)
FTL
Main Drive: Thrust=4
Armor (1)
Pulse Torpedo  x1
Class 2 Batt.- 3 arc  x2
Cost: 82

Cutlass Class Destroyer
Mass: 30
HI: Avg    (9 hull)
FTL
Main Drive: Thrust=6
FCS x1
Class 2 batt.- 3 arc  x3
Submunition Pack  x2
Cost: 100

Buccaneer Class Destroyer
Mass: 30
HI: Avg   (9 hull)
FTL
Main Drive: Thrust=4
FCS x1
Pulse Torpedo  x2
PDS x1
Class 2 batt.- 3 arc  x1
Cost: 103

Capit’an Class Light Cruiser
Mass: 50
HI: Avg   (15 hull)
FTL
Main Drive: Thrust=4
FCS x2
PDS x4
AFCS x1
Level 1 Screens
Class 3 batt.- 1 arc  x1
Class 2 batt.- 3 arc  (F, FS, AS & F, FP, AP)
Class 1 batt.- all arc	x1
Cost: 174

Sloop Class Light Cruiser
Mass: 56
HI: Avg   (17 hull)
FTL
Main Drive: Thrust=4
FCS x2
PDS x2
Level 1 Screens
Salvo Missile Launcher	x1
(Salvo Missile Mag. x3 std)
Class 2 batt.- 3 arc x3 (F, FS, AS/ F, FS, FP/ F, FP, AP)
Cost: 192

Gauntlet Class Escort Cruiser
(squadron anti-fighter/ anti-missile dedicated platform)
Mass: 60
HI: Avg   (18 hull)
FTL
Main Drive: Thrust=4
FCS x1
Level 1 Screens
PDS x16
AFCS x1
Class 2 batt.- 3 arc  x1
Cost: 207

Fury Class Heavy “Strike” Cruiser
Mass: 80
HI: Strong   (32 hull)
FTL
Main Drive: Thrust=2
FCS x2
PDS x1
Level 2 Screens
Salvo Missile Rack (ER)  x1
Class 3 batt.- 2 arc  x2  (F, FS/ F, FP)
Class 2 batt.- 3 arc  x3  (F, FS, AS/ F, FS, FP/ F, FP, AP)
Cost: 274

Crimson Angel Class Battlecruiser
Mass: 100
HI: Avg   (30 hull)
FTL
Main Drive: Thrust=4
FCS x3
PDS x4
Level 2 Screens
Pulse Torpedo  x2
Class 3 batt.- 1 arc  x2 (F/ F)
Class 2 batt.- 3 arc  x3 (F, FS, AS/ F, FS, FP/ F, FP, AP)
Class 1 batt. - all arc  x1
Cost: 343

Dark Storm Class Battlecruiser
Mass: 100
HI: Avg    (30 hull)
FTL
Main Drive: Thrust=4
FCS x2
PDS x4
Level 2 Screens
Salvo Missile Launcher x2 (F, FS, AS/ F, FP, AP)
(Salvo Missile Mag. x4 std)
Class 2 batt.- 3 arc  x5 (F, FS, AS x2/ F, FS, FP/ F, FP, AP x2)
Cost: 342

Dauntless Class Battleship
Mass: 120
HI: Super   (60 hull)
FTL
Main Drive: Thrust=2
FCS x2
PDS x6
Level 1 Screens
Class 2 batt.- all arcs  x7
Class 1 batt.- all arcs x1
Cost: 398
Revenge Class Dreadnought
Mass: 160
HI: Super   (80 hull)
FTL
Main Drive: Thrust=2
FCS x4
PDS x6
Level 1 Screens
Pulse Torpedo - 3 arc	x3  (F, FS, AS/ F, FS, FP/ F, FP, AP)
Class 2 batt.- all arc	 x6
Cost: 532

Grapeshot Class Missile Carrier  (Super Dreadnought)
Mass: 200
HI: Avg   (60 hull)
FTL
Main Drive: Thrust=2
FCS x4
PDS x10
Level 1 Screens
Salvo Missile Launcher	x8 (F, FS, AS x4/ F, FP, AP x4)
(Salvo Missile Mag.  x8 ER) x2
Class 2 batt.- 3 arc   x2  (F, FS, AS/ F, FP, AP)
Cost: 704

Armiger Class Light Carrier
Mass: 150
HI: Weak   (30 hull)
FTL
Main Drive: Thrust=4
FCS x2
PDS x6
Level 1 Screens
Class 3 batt.- 3 arc   x1
Class 2 batt.- 3 arc   x3   (F, FS, AS/ F, FS, FP/ F, FP, AP)
Fighter Bays  x5  (Interceptor x2, Torpedo x3)
Cost: 665

Black Wing Class Fleet Carrier
Mass: 180
HI: Weak   (36 hull)
FTL
Main Drive: Thrust=2
FCS x2
PDS x8
Level 1 Screens
Class 2 batt.- 3 arc   x4  (F, FS, AS/ F, FS, FP x2/ F, FP, AP)
Fighter Bays   x9   (Interceptor x3, Heavy x2, Torpedo x4)
Cost: 908

Man O’War Class Super Dreadnought
Mass: 200
HI: Strong   (80 hull)
FTL
Main Drive: Thrust=2
FCS x4
PDS x8
Level 2 Screens
Class 3 batt.- 3 arc  x4
Class 2 batt.- all arc	x8
Cost: 684

Lame Duck Class Mine Layer
Mass: 60
HI: Avg   (18 hull)
FTL
Main Drive: Thrust=4
FCS x1
PDS x1
Mine Layer System  x2  (mines x8 each)
Class 2 batt.- 3 arc   x1
Cost: 189

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