Submittal: Rim World Concordium- Long
From: "Todd Pote" <firehorse32@h...>
Date: Tue, 24 Feb 2004 14:36:55 +0000
Subject: Submittal: Rim World Concordium- Long
RIM WORLD CONCORDIUM
GENERAL BACKGROUND:
The Concordium, sometimes referred to by more legitimate nations as the
pirates alliance, is composed of several former pirate clan colonies.
These
colonies are spread out over a total of four systems near the edge of
known
human space. The increasingly forceful retaliatory and punitive strikes
by
the galactic powers that be brought about a change of thinking amongst
the
larger pirate clans. Led by the Crimson Angel Clan, the larger clans
“convinced” the smaller groups that the founding of a legitimate nation
would be more profitable and healthier all around.
The clans established their capitol on the fourth planet of the Capella
System, calling it Haven. They have applied for status with the UNSC
but
have yet to officially recognized as a true nation by the core systems
or
any other human government. Many of the Concordium’s population are
still
clannish and very independent with the occasional privateer hold-outs
causing no end of trouble beyond the fledgling nation’s borders. Though
the
legitimate Concordium Navy has actively assisted in hunting down these
miscreants, it has cast a pall of doubt over the opinions of the
Concordium’s sincerity and desire for legitimate government. If not for
the
danger presented to the Core Worlds by the Kra’Vak invasion, there is
little
doubt that larger UNSC and foreign national fleets would be present
within
Concordium space.
While the Capella and Lambda Aurigae systems are well patrolled and
governed
by the Concordium, both the Sargasso (BD+53’934) and Shoals (GJ 1073)
systems are rife with hidden bases of free booters and privateer
hold-outs.
Frontier law rules amongst the many prospectors and small corporate
facilities trying to take advantage of the rich asteroid belts within
these
systems. The privateers and free booters blend in easily with the small
mining stations, often times hiring out as private “security” forces.
Concordium naval units, while not told to leave, are definitely made to
feel
unwelcome in these systems. Skirmishes are few and short lived since
most
pirate units prefer to flee instead of fighting against the naval patrol
squadrons.
The Concordium Navy has adopted a minimum asset, maximum punch doctrine.
As
a result, there are a large number of smaller vessels with fire power
enough
to make vessels several thousand tons larger treat them with respect.
Larger vessels are under construction, both in response to the Kra’Vak
danger and the unknown stances of the Phalons and Sa’Vasku. Talk within
the
Concordium government has been heated over contributing naval assets and
citizens to aid the UNSC in defending the Sol system from the Kra’Vak
assault. Some feel the gesture would ensure the Concordium’s
legitimacy,
others feel it would merely weaken the Concordium and invite hostile
intentions from the larger powers. As yet, no decision has been made on
this issue.
CONCORDIUM INFORMATION:
Political : 0
Military: 4
Economic 3
Size: 4
Systems Belonging to the Concordium:
Capella (Capitol)
Lambda Aurigae
BD +53’934 (renamed Sargasso)
GJ 1073 (renamed Shoals)
CONCORDIUM TIME LINE:
2168- Punitive anti-piracy raids by the NSL and FSE against the pirate
clan
enclaves cause significant damage and loss of life amongst the colonies.
Several smaller clans are nearly destroyed completely.
The larger pirate clans convene at the request of the Crimson Angel clan
to
discuss the impacts of these events. Most are convinced that it is time
to
create a more “legitimate” government or face extinction at the hands of
the
galactic superpowers. Not all the clans agree and a bloody civil war
starts, led by the Black Sword and Star Cobra clans involving all four
systems claimed by the pirates.
2174- The last of the “rebel” clans is purged and the Rim World
Concordium
is officially declared by the victors. Led by the Crimson Angel Clan, a
capitol is established on the fourth planet of the Capella system and
named
Haven. The Council of Clans immediately applies for UNSC recognition
and an
opening of diplomatic relations promising a cessation of pirate raids
and
enforcement of interstellar law amongst their territorial boundaries.
The
request is met by skepticism and delay by the UNSC and other nations.
2175- Raids by privateer hold-outs against the shipping of the
Concordium’s
galactic neighbors delay the UNSC decision regarding the request for
recognition as a legitimate government. The Concordium Navy begins
extensive, and somewhat ruthless, anti-piracy operations within
Concordium
claimed space.
2179- Anti-piracy raids by outside naval forces cease within
Concordium
territory after the loss with all hands of the NSL battlecruiser
“Schaubach”
to two Concordium corvettes during what both sides have referred to as
an
“unfortunate mistake” by the commanding officers involved. Relations
with
the NSL have remained almost non-existent since. The UNSC opened up a
small
diplomatic consulate in Haven within 3 months of this incident to
monitor
the actions of and provide guidance to the “national candidate”.
2183- Privateers and free booter activities outside of Concordium
space have
been dramatically reduced. Word reaches the Concordium regarding the
disappearances of the UNSC McCaffrey and Niven. Though nothing is
formally
said, FSE and NSL naval units are spotted shadowing Concordium naval
units
along the territorial borders over the next several months.
2184- Observers at the UNSC consulate report favorably to the Core
Worlds
regarding the sincerity and actions taken to provide a lasting
legitimate,
lawful, and peaceful government amongst the worlds claimed by the Rim
World
Concordium. Both the NSL and FSE voice reservations and bring to light
years of predation by the pirate clans forming the governmental body of
the
Concordium. A vote is taken by the Core World members and other
governments
with conditional recognition being granted to the Concordium as a
stellar
nation.
Later this same year, word about alien attackers is leaked to Concordium
intelligence assets by unknown NAC sources. The Clans immediately
convene
to discuss this information.
2186- The Concordium Navy begins to build up its strength by adding
cruiser
and capital units incorporating newer technologies purchased from the
NAC
and Core World Corporations. A trade in resources develops, overseen by
the
UNSC to assure good faith from all parties and prevent any unfortunate
disputes.
2188- The Rim World Concordium Navy petitions the Council of Clans for
permission to join in the defense of humanity against the Kra’Vak. Most
of
the Council realizes that this is an opportunity for full unconditional
recognition by the other interstellar powers. Unfortunately, most of
the
citizens of the Concordium rally against this unnecessary exposure of
their
home systems and lobby for a “fortress” policy. The Council authorizes
the
navy to dispatch a single light cruiser with escorts to provide “aid and
assistance” to any foreign nation ship or ships encountered en route to
Sol.
Their unofficial orders are to gather as much information regarding
the
Kra’Vak as possible.
2189- The Concordium is shocked when the light cruiser “Forty-niner”
returns
to Capella heavily damaged and without its escorts. Public panic ensues
when word of the battle of Centaurus leaks out and that there is yet
another
alien species, the Sa’Vasku, at large.
The Council of Clans authorizes a full military build-up and considers
conscript service for its citizens. Border patrols are doubled and
shelters
set up on several larger asteroids within the many belts of the
Concordium
star systems. Formal offers of assistance are tendered to the UNSC and
three refugee colonies opened for alien invasion survivors from foreign
worlds. The UNSC accepts and a formal vote of the Core Worlds results
in
removal of all conditions relating to recognition of the Concordium as a
nation.
2191- The most powerful warship in known space is launched by the
Concordium. The SDN/M, CNS-Grapeshot, makes its maiden cruise
accompanied
by two “Sloop” class light cruisers and three “Halo” class corvettes.
The
cruise takes the squadron along the rimward edges of NSL space where it
encounters a hunting pack of four Kra’Vak “Kestrel” class cruisers.
Admiral
Thaddeus Teach orders an immediate engagement against the Kestrels by
his
squadron. The CN cruisers and ‘vettes engage first resulting in the
destruction of one Kestrel and minor damage inflicted against a second
in
exchange for the loss of one CN cruiser and corvette. Bypassing the
remaining CN ships, the Kestrels move to engage the “Grapeshot” itself
obviously thinking it just another human SDN. Their mistake resulted in
the
immediate destruction of all three Kestrels after the Missile Carrier
fired
its first salvo in anger.
Morale within the Concordium was high upon the return of the small
squadron.
However, the war rages on in the rest of the galaxy.
SHIPS OF THE RIMWORLD CONCORDIUM NAVY:
Imp Class Scout
Mass: 10
HI: Avg (3 hull)
FTL
Main Drive: Thrust=8
FCS x1
Submunition pack x1
Cost: 33
Hellfire Class Corvette
Mass: 16
HI: Avg (4 hull)
FTL
Main Drive: Thrust=4
FCS x1
Salvo Missile Rack (std) x1
Class 1 batt. x1
Cost: 49
Halo Class Corvette
(The UNSC were not happy when this class was launched armed with graser
technology)
Mass: 16
HI: Avg - 3 rows (5 hull)
Main Drive: Thrust=4
FTL
Armor (2)
FCS x1
Class 1 Graser- 3 arc x1
Cost: 61
Dagger Class Frigate
(System patrol/ defense vessel)
Mass: 24
HI: Weak (5 hull)
FTL
Main Drive: Thrust=4
Armor (2)
FCS x1
Salvo Missile Rack (ER) x1
Class 2 Batt.- 3 arc x2
Cost: 83
Cobra Class Frigate
Mass: 24
HI: Avg (7 hull)
FTL
Main Drive: Thrust=4
Armor (1)
Pulse Torpedo x1
Class 2 Batt.- 3 arc x2
Cost: 82
Cutlass Class Destroyer
Mass: 30
HI: Avg (9 hull)
FTL
Main Drive: Thrust=6
FCS x1
Class 2 batt.- 3 arc x3
Submunition Pack x2
Cost: 100
Buccaneer Class Destroyer
Mass: 30
HI: Avg (9 hull)
FTL
Main Drive: Thrust=4
FCS x1
Pulse Torpedo x2
PDS x1
Class 2 batt.- 3 arc x1
Cost: 103
Capit’an Class Light Cruiser
Mass: 50
HI: Avg (15 hull)
FTL
Main Drive: Thrust=4
FCS x2
PDS x4
AFCS x1
Level 1 Screens
Class 3 batt.- 1 arc x1
Class 2 batt.- 3 arc (F, FS, AS & F, FP, AP)
Class 1 batt.- all arc x1
Cost: 174
Sloop Class Light Cruiser
Mass: 56
HI: Avg (17 hull)
FTL
Main Drive: Thrust=4
FCS x2
PDS x2
Level 1 Screens
Salvo Missile Launcher x1
(Salvo Missile Mag. x3 std)
Class 2 batt.- 3 arc x3 (F, FS, AS/ F, FS, FP/ F, FP, AP)
Cost: 192
Gauntlet Class Escort Cruiser
(squadron anti-fighter/ anti-missile dedicated platform)
Mass: 60
HI: Avg (18 hull)
FTL
Main Drive: Thrust=4
FCS x1
Level 1 Screens
PDS x16
AFCS x1
Class 2 batt.- 3 arc x1
Cost: 207
Fury Class Heavy “Strike” Cruiser
Mass: 80
HI: Strong (32 hull)
FTL
Main Drive: Thrust=2
FCS x2
PDS x1
Level 2 Screens
Salvo Missile Rack (ER) x1
Class 3 batt.- 2 arc x2 (F, FS/ F, FP)
Class 2 batt.- 3 arc x3 (F, FS, AS/ F, FS, FP/ F, FP, AP)
Cost: 274
Crimson Angel Class Battlecruiser
Mass: 100
HI: Avg (30 hull)
FTL
Main Drive: Thrust=4
FCS x3
PDS x4
Level 2 Screens
Pulse Torpedo x2
Class 3 batt.- 1 arc x2 (F/ F)
Class 2 batt.- 3 arc x3 (F, FS, AS/ F, FS, FP/ F, FP, AP)
Class 1 batt. - all arc x1
Cost: 343
Dark Storm Class Battlecruiser
Mass: 100
HI: Avg (30 hull)
FTL
Main Drive: Thrust=4
FCS x2
PDS x4
Level 2 Screens
Salvo Missile Launcher x2 (F, FS, AS/ F, FP, AP)
(Salvo Missile Mag. x4 std)
Class 2 batt.- 3 arc x5 (F, FS, AS x2/ F, FS, FP/ F, FP, AP x2)
Cost: 342
Dauntless Class Battleship
Mass: 120
HI: Super (60 hull)
FTL
Main Drive: Thrust=2
FCS x2
PDS x6
Level 1 Screens
Class 2 batt.- all arcs x7
Class 1 batt.- all arcs x1
Cost: 398
Revenge Class Dreadnought
Mass: 160
HI: Super (80 hull)
FTL
Main Drive: Thrust=2
FCS x4
PDS x6
Level 1 Screens
Pulse Torpedo - 3 arc x3 (F, FS, AS/ F, FS, FP/ F, FP, AP)
Class 2 batt.- all arc x6
Cost: 532
Grapeshot Class Missile Carrier (Super Dreadnought)
Mass: 200
HI: Avg (60 hull)
FTL
Main Drive: Thrust=2
FCS x4
PDS x10
Level 1 Screens
Salvo Missile Launcher x8 (F, FS, AS x4/ F, FP, AP x4)
(Salvo Missile Mag. x8 ER) x2
Class 2 batt.- 3 arc x2 (F, FS, AS/ F, FP, AP)
Cost: 704
Armiger Class Light Carrier
Mass: 150
HI: Weak (30 hull)
FTL
Main Drive: Thrust=4
FCS x2
PDS x6
Level 1 Screens
Class 3 batt.- 3 arc x1
Class 2 batt.- 3 arc x3 (F, FS, AS/ F, FS, FP/ F, FP, AP)
Fighter Bays x5 (Interceptor x2, Torpedo x3)
Cost: 665
Black Wing Class Fleet Carrier
Mass: 180
HI: Weak (36 hull)
FTL
Main Drive: Thrust=2
FCS x2
PDS x8
Level 1 Screens
Class 2 batt.- 3 arc x4 (F, FS, AS/ F, FS, FP x2/ F, FP, AP)
Fighter Bays x9 (Interceptor x3, Heavy x2, Torpedo x4)
Cost: 908
Man O’War Class Super Dreadnought
Mass: 200
HI: Strong (80 hull)
FTL
Main Drive: Thrust=2
FCS x4
PDS x8
Level 2 Screens
Class 3 batt.- 3 arc x4
Class 2 batt.- all arc x8
Cost: 684
Lame Duck Class Mine Layer
Mass: 60
HI: Avg (18 hull)
FTL
Main Drive: Thrust=4
FCS x1
PDS x1
Mine Layer System x2 (mines x8 each)
Class 2 batt.- 3 arc x1
Cost: 189
_________________________________________________________________
Dream of owning a home? Find out how in the First-time Home Buying
Guide.
http://special.msn.com/home/firsthome.armx