Re: [FT] Even more NAC ships
From: "Noah V. Doyle" <nvdoyle@i...>
Date: Wed, 11 Feb 2004 00:14:17 -0500
Subject: Re: [FT] Even more NAC ships
Hugh Fisher wrote:
>Full Thrust is simple and playable, which puts it ahead of 90% of the
>wargame rules on >the market. That it has loopholes does not
disadvantage it.
Oerjan Ohlson responded:
>Full Thrust is steadily losing market shares to the space combat games
>among the remaining 10% of the wargame rules on the market. I'd say
that
>this makes FT's loopholes a fairly serious disadvantage, unless you
want FT
>to drop out of the market and get replaced by other games...
My questions, to any and all:
Is that the reason for FT losing market share? Do players actually cite
the
rules/construction loopholes as such a problem with FT that they switch
to
other systems? What systems are they going to? I simply don't have
enough
space combat players around here (Central Indiana) to be able to tell;
the
only groups that I know of play FT, or Battlefleet Gothic. The rest that
are commonly available here are barely represented (Aerotech, Hard
Vacuum,
etc.). Maybe I'm lucky; the small FT group that I know of would rather
play
interesting scenarios/campaigns, than push the edges of the design
rules.
Noah Doyle
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