Re: Power Projection - standalone?
From: kevinbalentine@v...
Date: Mon, 09 Feb 2004 11:22:19 -0600
Subject: Re: Power Projection - standalone?
Yes, thanks Dom.
On 9 Feb 2004 at 11:14, Dom Mooney wrote:
>
> On Sunday, Feb 8, 2004, at 20:54 Europe/London,
> kevinbalentine@verizon.net wrote:
>
> > Does Power Projection: Fleet work as a standalone game or do I
> > also need to buy PP: E to have the full rules?
>
> Power Projection: Fleet is standalone, as is Power Projection: Escort.
>
> Escort is a subset of the full 'Fleet' rules which focuses on smaller
> ships. The main differences from Fleet are
>
> a) no campaign rules
> b) no conversion rules for starships
> c) no spinal mount rules
> d) no gravity rules
> e) the counter set (it has Paul Lesack's drawings rather than Jesse
> DeGraff's CGI models) and the SSDs. Escort has 14 small ship SSDs, 2
of
> which are in Fleet, the rest being unique.
> f) no simplifications for massed combat (ie massed fire tables)
>
> Escort was written as an introductory package and is 28 pages long.
> It's fully playable and a game should take around 60-90 minutes with
> 8-10 ships.
>
> Fleet is 70+ pages long (I haven't got it to hand as I write this) and
> focusses on the campaign and big ship end. Battles usually take 2
hours
> upwards, unless an opponent - sorry, victim - does something stupid
> like turn broadside on to an enemies' spinal mount so they can't
> retaliate...
>
> Does that help?
>
> Cheers,
>
> Dom
>
> ---------cybergoths_at_dsl.pipex.com----------
> http://www.powerprojection.net/
> Power Projection: "It's all about going to other people's
> planets and making *them* do what *we* want."
> CPO Vandenbroucke, IIN Dreadnought 'Cleon the First'.
>
>