Next: Re: Power Projection - standalone? and HH RPG

Re: Power Projection - standalone?

From: kevinbalentine@v...
Date: Mon, 09 Feb 2004 11:22:19 -0600
Subject: Re: Power Projection - standalone?

Yes, thanks Dom.

On 9 Feb 2004 at 11:14, Dom Mooney wrote:

> 
> On Sunday, Feb 8, 2004, at 20:54 Europe/London, 
> kevinbalentine@verizon.net wrote:
> 
> > Does Power Projection: Fleet work as a standalone game or do I
> > also need to buy PP: E to have the full rules?
> 
> Power Projection: Fleet is standalone, as is Power Projection: Escort.
> 
> Escort is a subset of the full 'Fleet' rules which focuses on smaller 
> ships. The main differences from Fleet are
> 
> a) no campaign rules
> b) no conversion rules for starships
> c) no spinal mount rules
> d) no gravity rules
> e) the counter set (it has Paul Lesack's drawings rather than Jesse 
> DeGraff's CGI models) and the SSDs. Escort has 14 small ship SSDs, 2
of 
> which are in Fleet, the rest being unique.
> f) no simplifications for massed combat (ie massed fire tables)
> 
> Escort was written as an introductory package and is 28 pages long. 
> It's fully playable and a game should take around 60-90 minutes with 
> 8-10 ships.
> 
> Fleet is 70+ pages long (I haven't got it to hand as I write this) and

> focusses on the campaign and big ship end. Battles usually take 2
hours 
> upwards, unless an opponent - sorry, victim - does something stupid 
> like turn broadside on to an enemies' spinal mount so they can't 
> retaliate...
> 
> Does that help?
> 
> Cheers,
> 
> Dom
> 
> ---------cybergoths_at_dsl.pipex.com----------
>	http://www.powerprojection.net/
> Power Projection: "It's all about going to other people's
> planets and making *them* do what *we* want."
> CPO Vandenbroucke, IIN Dreadnought 'Cleon the First'.
> 
> 

Next: Re: Power Projection - standalone? and HH RPG