Prev: Re: Headgear Next: Re: Headgear

Re: [DSII] Armored Cav Question

From: <warbeads@j...>
Date: Thu, 27 Nov 2003 08:07:36 -0600
Subject: Re: [DSII] Armored Cav Question


On Thu, 27 Nov 2003 15:23:26 +1100 <Beth.Fulton@csiro.au> writes:
<snip>
>> Well, the home country on Earth is heavily forested. 
>
>Then foot looks like a good option (based on DS terrain penalties 
>which have woods as impassable to all but foot, walkers and tracked 
>(though tracked are stopped by dense woods). As its our universe you 
>could say GRAV can scout over the top if you like (using fancy whiz 
>bang gear to look thru the trees to see what's underneath. If you're 
>going straight DS though maybe tracked is what you're after.
>
>Cheers
>
>Beth
>
>
Or drones (multi-legged 'insects', wheeled, tracked, flight capable all
are options) could be controlled by crew in vehicle.

For Low Tech (relative to 'then' not 'now' - a point of assumption I see
in certain arguments on other threads) there is also the options of
"dogs" - terran or local in origin - released from the vehicles
(internal
or external; built-in or attachable) as needed.  Perhaps you have
neo-dogs or neo-pigs or neo-Harriers (a neat low flying, chase down the
dinner raptor) that are common in the colony (frozen embryos shipped
with
colonists.)  Or local native semi-intelligent humanoids (or neo-Apes)
and, in water worlds to stray OT, neo-Dolphins.

Lots of options.

Gracias,
Glenn

Hx, SF, and Fx: 6 mm figures, Starships and 1:6K "Wet Navy" warships
are my main interest.	But I have forces in 6 through 25 mm FWIW...

________________________________________________________________
The best thing to hit the internet in years - Juno SpeedBand!
Surf the web up to FIVE TIMES FASTER!
Only $14.95/ month - visit www.juno.com to sign up today!

Prev: Re: Headgear Next: Re: Headgear