Re: [SG2] weapons
From: John Atkinson <johnmatkinson@y...>
Date: Tue, 25 Nov 2003 06:36:17 -0800 (PST)
Subject: Re: [SG2] weapons
--- "Imre A. Szabo" <ias@sprintmail.com> wrote:
> If you look at battles, you are correct. If you
> look at wars, you are
> wrong.
Funny, I thought we were wargaming, not playing "Count
the Ballots". I may stand corrected in your case, but
if that's so you're on the wrong mailing list.
> > And the only interesting war games scenarios
> involving
> > low-tech vs. high-tech require you to artificially
> > take away much of the advantages of the high-tech
> > force in superior C&C and superior fire support,
> plus
> > throw in such grotesque numbers that it's
> ridiculous.
>
> If the low tech enemy is smart, they won't engage
> until they have most of
> those advantages.
You're missing one major factor: The superior C4I,
superior logistics, and superior mobility of the
high-tech force means it is not the low-tech force's
choice when to come out and play. They either engage
on the enemy's terms, or let the high-tech forces romp
through their rear areas and trash their supply lines
and headquarters at will.
> You've done a great job contradicting yourself.
Not at all. I've said that training requires big
bucks, and if you've got that kind of money you can
generally afford decent gear too.
> The German military in the 1920's and early thirties
> effectively plowed
> through as many men as possible to create as large a
> trained reserve as
> possible. Without this, the Wermacht would have
> been much smaller at the
> beginning of WWII. Also note that Germany in this
> time period encouraged
> civillian hobbies with military applications, such
> as gliders, etc. There
> is no reason why goverments can't do the same now or
> in the future.
I have this mental image of Imre leading a paintball
team up against a platoon of airborne.
John
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