Re: [FT] Morale Re: [SG2] weapons
From: Ryan Gill <rmgill@m...>
Date: Sun, 23 Nov 2003 11:40:07 -0500
Subject: Re: [FT] Morale Re: [SG2] weapons
At 7:23 AM -0500 11/23/03, Imre A. Szabo wrote:
> > This is more of an example where the Commander
>> makes the wrong choice based on bad intel. This
>> should be part of a set of rules where you have
>> generic models for the stand or some other rules
>> that allow one vessel to appear to be something
>> else, either based on distance, ECM and bad IDs
>> of the vessels.
>
>No, it's an example of a commander losing his nerve, which is a morale
>problem.
But in this case, it should be an example of the
player loosing his nerve. Victory conditions and
points for vessels destroyed or lost would affect
the nerve of a reasonably good player. Thinking
he had destroyed 2 CVs when it was actually a
pair of CVLs is a prime example. "We've done
enough damage, we're lucky their battle ships are
elsewhere, lets not get greedy."
>
>> Could be interesting to have a Ship contact at
>> range and have a GM check a die result that you
>> make based on some die results that the target
>> makes, and have you put down an SDN figure
>> instead of a CA figure in place of a Bogey marker.
>>
>> We really need ECM/Sensor rules for FT.
>
>I strongly I agree with this...
I think if it could tie in with modifiers based
on what you think you see as compared to what you
have to fight it would be useful as well.
--
--
Ryan Gill rmgill@SPAMmindspring.com
----------------------------------------------------------
| | | -==----
| O--=- | | /_8[*]°_\
|_/|o|_\_| | _________ | /_[===]_\
/ 00DA61 \ |/---------\| __/ \---
_w/|=_[__]_= \w_ // [_] o[]\\ _oO_\ /_O|_
|: O(4) == O :| _Oo\=======/_O_ |____\ /____|
|---\________/---| [__O_______W__] |x||_\ /_||x|
|s|\ /|s| |s|/BSV 575\|s| |x|-\| |/-|x|
|s|=\______/=|s| |s|=|_____|=|s| |x|--|_____|--|x|
|s| |s| |s| |s| |x| |x|
'60 Daimler Ferret '42 Daimler Dingo '42 Humber MkIV (1/3)
----------------------------------------------------------