Re: [FT] Morale Re: [SG2] weapons
From: Scott Siebold <gamers@a...>
Date: Sat, 22 Nov 2003 01:00:06 -0800 (PST)
Subject: Re: [FT] Morale Re: [SG2] weapons
>I dislike making the player just along for the ride
>and to roll the dice. Morale is all well and good in
>ground combat where it can be demonstrated
>historically that it had a real effect. I just don't
>see any modern warships refusing orders.
Battle off Samar October 25,1944
Batle of Leyte Gulf
Surface action with fair visibility - all ships
in both fleets were in communications
American Forces
6 X CVE
3 X DD
4 X DE
Japanese forces
4 X BB
6 X Ca
2 X Cl
10+ DD
Action:
US: US DD + DE layed smoke and attacked
Japanese fleet while CVE's ran and launched
aircraft.
Japanese: Closed on US ships at maximum
speed. Japanes thought US DD + DE were
Crusers while CVE's were CV's
Results:
US: lost 2 X DD , 2 X DE in screen
while 2 of the CVE were sunk by fire of the
BB's
Japanese: called back ships to reform battlegroup
and broke off action (thought US battleships
would be showing up shortly). In other words
the Japanese fleet morale broke and fleet
withdrew.
This is an extreme example of a battle where morale
was more important then ship statistics. Actually
most "wet navy" battles were and will be impacted
by morale in a major way.
>The black gang doesn't
>know where the enemy is or really where the ship is
>going, they just know what speed the Captain wants,
>and they give it to him, until machinery starts
>breaking down.
Bad morale on ship could result in:
-Ships not present at battle due to major
system failures.
-Systems disabled due to faulty maintenance.
-Slower maximum speeds then those listed
-Ship breaking off action due to damage
at lower levels then ships with higher morale.
Bad fleet morale could result in:
-Misidentification of enemy ships due to
bad intel or orders not to risk fleet
(put down BB model in place of Ca for example)
-Ships/squadrons do not show up due to requirements
to escort convoys or guard stratigic locations.
Bad morale -> more no shows
-Fleet must brak off due to losses or the ratio
of your fleet to the enemies ( we can't afford
to lose your ship as the enemy can replace there
ships while we can't for example)
Scott Siebold