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Re: [SG2] weapons

From: Flak Magnet <flakmagnet@t...>
Date: Wed, 19 Nov 2003 20:38:04 -0500
Subject: Re: [SG2] weapons

On Wednesday 19 November 2003 06:07 pm, John Atkinson wrote:
> --- Brian B <greywanderer987@yahoo.com> wrote:
> > What about a salvo from an arty battery that
> > includes
> > one of the guns firing a "Screamer" round - no
> > warhead, just an ECM package that jams and/or draws
> > attention from the rest of the salvo?  In game
> > terms,
> > it would do less damage but have an increased chance
> > of defeating ADS....
>
> In the interest of not giving myself a throbbing
> headache I'm going to assume that the standard DSII
> artillery invulnerability to ADS is a result of all
> mentioned dirty tricks and abstract the whole mess
> right off the table.

I agree wholeheartedly with you on that one.

(*gasp* It's happend, another seal has been broken.)

-- 
--Flak Magnet
If a man had a child who'd gone anti-social, killed perhaps, he'd still
tend to protect that child.
		-- McCoy, "The Ultimate Computer", stardate 4731.3

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