Re: [OT] Spearhead
From: "Robert Eldridge" <bob_eldridge@m...>
Date: Mon, 17 Nov 2003 08:17:49 -0500
Subject: Re: [OT] Spearhead
The Battlefront authors are also working on a Modern version. Go to
www.fireandfury.com and follow the links to get the beta version of the
data
cards and rules extensions to bring Battlefront WWII into the modern
era.
----- Original Message -----
From: "Michael Brown" <mwbrown@sonic.net>
To: <gzg-l@csua.berkeley.edu>
Sent: Saturday, November 15, 2003 5:06 PM
Subject: RE: [OT] Spearhead
> You may want to check out Command Decision or its Modern (late 80's)
version
> Combined Arms. Should be able to find these on Ebay. One thing to
remember is
> that in CD each player is a Battalion or Brigade commander, stands are
platoons
> and morale and command is by company. With a 1"=50m scale, you should
not
see
> more than a US Battalion or Soviet MRR on a typical table (regardless
of
the
> size of the miniatures). More than that and the mechanics start to
bog
things
> down. From my experience, CD is a good model of 20th century warfare.
>
> Spearhead is at the same level, but I find that you need to make house
rules to
> bring it back in alignment with reality and history.
>
> Both of these can get "fiddley" as each stand may have different
modifiers
for
> morale and fire.
>
> Michael Brown
>
>
> -----Original Message-----
> From: warbeads@juno.com
> Sent: Saturday, November 15, 2003 4:41 AM
> To: gzg-l@csua.berkeley.edu
> Subject: Re: [OT] Spearhead
>
> John, thanks for the comments, it is clarifying my search for rules
for
> armor games between 1918 and 2100 (just around the corner...) While
a
> low priority, it is a matter of simple economics that i try and buy
the
> rules that have the most fun while having a modicum of connection to
> reality (or at least the appearance of same.) And the lack of
influence
> that Supply (in campaigns,) reconnaissance, and engineering tasks have
in
> many rules (especially commercial and/or new sets) is a definite
minus.
> I don't want WRG style lists of lists but it should have some affects
(or
> is that effects?) at least in scenario design/set up!
>
> Gracias,
> Glenn
>
> Hx, SF, and Fx: 6 mm figures, Starships and 1:6K "Wet Navy" warships
> are my main interest. But I have forces in 6 through 25 mm FWIW...
>
> On Sat, 15 Nov 2003 01:54:37 -0800 (PST) John Atkinson
> <johnmatkinson@yahoo.com> writes:
> >There was some discussion about Modern Spearhead on
> >the list right before I got back. I had a chance to
> >flip through a rulebook yesterday, and I have two
> >comments:
> >
> >1)The engineering rules are completely bogus.
> >Obviously no one in that company has ever put in a
> >minefield or bothered to check a manual to see how
> >long it takes. They want to tell me an engineer
> >platoon takes 3 hours to put in a minefield 125 yards
> >square. That's only the most glaringly bogus rule in
> >that section.
> >
> >2)Whoever wrote the US Army TOs was under the
> >influence of some serious mind-altering chemicals.
> >
> >IIRC, this is the game I once played at a con where I
> >lost because I didn't realize that tanks with turrets
> >could, under this ruleset, not fire at any targets
> >other than straight ahead.
> >
> >John
> >
> >__________________________________
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>
>
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