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Re: [OT] Spearhead

From: KH.Ranitzsch@t... (K.H.Ranitzsch)
Date: Sun, 9 Nov 2003 21:46:43 +0100
Subject: Re: [OT] Spearhead

----- Original Message -----
From: "Laserlight" <laserlight@quixnet.net>
To: <gzg-l@csua.berkeley.edu>
Sent: Sunday, November 09, 2003 8:59 PM
Subject: [OT] Spearhead

> Anyone on the list have experience with Spearhead (or Modern
> Spearhead)?  If so, what's your opinion of it?
>

Hello

We here play it fairly frequently, roughly every second game is SH or
MSH.

It is platoon-scale (1 tank or group of figures = 1 platoon) game, base
are
3 cm (or 2 1/4 Inch) square, though other bases can be used, ground
scale 1
Inch = 100 m.

You use a sketch map of the terrain to give orders to Bataillons.
Bataillon
comanders then move along the marked movement arrows or stay on the
designated spot. Platoons have to move parallel / stand within a given
distance from their commanders. Order change is fairly difficult. This
is a
fairly simple , but effective simulation of C&C restrictions.

Over a fairly simple, fun, quick-playing game on the subject, with an
acceptable level of simulation. Best suited for mainly armour actions in
open or half-dense terrain. Infantry is reasonably represented,
close-terrain or built-up-area fighting is drastically simplified

Some drawbacks: some parts of the rules (e.g.hull-down tank positions)
are
fuzzily written, some areas are quirky (element pivoting, air support),
in
WWII SH Germans are too good to be true. Nitpickers may complain about
some
armour factors

Overall, a good, fast game that can be enhanced by some house rules.

Greetings
Karl Heinz

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