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Re: Pirate Havens in FT

From: <warbeads@j...>
Date: Sat, 25 Oct 2003 13:12:31 -0500
Subject: Re: Pirate Havens in FT

Didn't we have this conversation once (about fixed defenses in orbit so
slightly different)  and conclude that you bring in Salvo missile armed
ships and waste the facility?

Now, pirates (with hostages) might require more finesse (or troops) to
reduce.

Hx, SF, and Fx: 6 mm figures, Starships and 1:6K "Wet Navy" warships
are my main interest.

Gracias,
Glenn

On Fri, 24 Oct 2003 21:27:20 +0100 Roger Burton West
<roger@firedrake.org> writes:
>On Fri, Oct 24, 2003 at 04:13:21PM -0400, Noam Izenberg wrote:
>>If I were a band of Pirates in the Tuffleyverse, where would I spend 
>my 
>>downtime? Some out of the way planetoid hideout? I Pirate "base" or 
>>safe haven port that no one messes with even if they kinda know where 
>
>>it is? A "mobile base" (stolen ship dock or with welded on engines, 
>or 
>>converted bulk frieghter/repair facility)?
>
>I'd go for planetoid or artificial substitute, with generous liberty
>parties (to places that don't mind "freelance merchants" - after all,
>you have to sell the loot somewhere, so their existence is something 
>of
>a prerequisite for piracy). Keep the ships out of sight...
>
>>Does anyone know why	Spain never took out Port Royal, or other such 
>>buccaneer centers?
>
>You can mount a lot more guns and armour on something that doesn't 
>have
>to float.
>
>R
>

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