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Re: [FT] Battlefield set up

From: "Laserlight" <laserlight@q...>
Date: Thu, 16 Oct 2003 00:59:00 -0400
Subject: Re: [FT] Battlefield set up

I said:
> >The other way you could do this is to have a "grand tactical" game
in which
> >each GT turn = 2-3 FT turns and each hexagon/inch = 6-12 mu.  You'd
apply
> >Sensor and ECM activity at this scale so you don't have to mess
with it at
> >FT scale.  That way you could maneuver your forces to come on the
table in
> >the set up that you want.

Michael L said:
> This could be done in FTJava by fiddling with the 'ground' and time
> scales. You'd have to go back to normal before fleets come into
contact,
> but that shouldn't be an insurmountable problem.

Yes, although I was thinking primarily of those poor benighted souls
who don't have FTJava and are forced to fight it out face-to-face.
One good thing about this idea is it lets you run sensors by squadron,
not by each individual ship, which should make it a lot more playable.

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