Opposed Dice method
From: warbeads@j...
Date: Tue, 23 Sep 2003 18:39:59 -0500
Subject: Opposed Dice method
GZG List Archives -- May 1999
Number 337 of 429 messages in this Archive
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[DSII] - New dice rolling system to replace chit drawing.
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From: "Andrew Martin" <Al.Bri@xxxxxxxxxx>
Date: Tue, 25 May 1999 22:11:55 +1200
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After the firer hits the target, use this quick system to resolve damage
instead of drawing chits.
The firer rolls two dice, one according to the weapon size class or
number
of chits drawn:
Weapon Size Dice
----------- ----
1 D4
2 D6
3 D8
4 D10
5 D12
The target rolls rolls two dice, one according to armour level:
Armour Dice
------ ----
1 D4
2 D6
3 D8
4 D10
5 D12
The other dice the firer and target roll are according to the weapon and
armour type:
System Weapon Armour Effectiveness
------ ------ ------ -------------
HEL: D4 D8
50%
D4 D12 - Ablative
Armour 25%
RFAC & HVC
-
Close: D6 D8
75%
-
Medium: D4 D8
50%
- Long: D4 D12 - Long range
25%
HKP & MDC
-
Close: D8 D8
100%
-
Medium: D6 D8
75%
-
Long: D4 D8
50%
DFFG:
- Close: D8 D4 - Close
range 200%
-
Medium: D8 D8
100%
-
Long: D4 D8
50%
IAVR, GMS & SLAM
-
Normal: D6 D8
75%
-
Ablative: D6 D8
75%
- Reactive: D4 D8 - Reactive
armour 50%
- Active: D4 D12 - Active
armour 25%
HEF
-
Infantry: D6 D8
75%
- Infantry: D4 D8 - Dug-in or
Urban 50%
-
Armour: D4 D12
25%
- Armour: D4 D20 - Dug-in or
Urban Ineff.
MAK
-
Armour: D6 D8
75%
- Armour: D4 D8 - Dug-in or
Urban 50%
-
Infantry: D4 D12
25%
- Infantry: D4 D20 - Dug-in or
Urban Ineff.
DPL (Dual Purpose Loads)
-
all: D4 D8
50%
- all: D4 D12 - Dug-in or
Urban 25%
----------------------------------------------------
Infantry
--------
Infantry teams Armour Level Dice
-------------- -----------------
Militia D6
Line D8
Powered Armour D10
Super PA * D12
* Super PA is like GW's Space Marine Terminators or similar.
Anti-Personel Chits Wpn Size Dice
------------------- -------------
1 D4
2 D6
3 D8
4 D10
5 D12
Effectiveness dice
Firefights
----------
Firer Target Effectiveness
----- ------ -------------
D6 D8 - Open terrain. 75%
D4 D8 - Soft cover. 50%
D4 D12 - Dug-in or urban. 25%
Close Assaults
--------------
Firer Target Effectiveness
----- ------ -------------
D8 D8 - Open terrain. 100%
D6 D8 - Soft cover. 75%
D4 D8 - Dug-in or urban. 50%
----------------------------------------------------
This system is simple:
Firer rolls their two dice, one for weapon size, the other for weapon
effectiveness.
Target rolls their two dice, one for armour level, the other for armour
effectiveness.
If the Target rolls both dice higher than firer, the target is
undamaged.
If only one of the dice rolls higher than the firer, vehicles are
damaged
but infantry are undamaged.
If no dice rolls higher than the firer, the vehicle or infantry is
destroyed.
For a damaged vehicle, assume it has standard damaged result or roll on
this damage table:
1D10 Special
---- -------
1 Escape! - Vehicle is undamaged
2 SD - Target Systems Down, vehicle can't fire.
3 SD
4 SD
5 SD
6 Mobility - Vehicle can't move.
7 Mobility
8 Mobility
9 Boom! - Vehicle destroyed.
10 Boom!
----------------------------------------------------
The above weapon and armour information is based on this table:
Effectiveness Weapon Dice Armour Dice
------------- ----------- -----------
Ineffective D4 D20
25% D4 D12
50% D4 D8
75% D6 D8
100% D8 D8
200% D8 D4
----------------------------------------------------
Naturally, this system is only an appoximation to the standard chit
system,
but does have the virtue of being easier and faster to play.
Any opinions, comments, suggestions or improvements?
Andrew Martin
Al.Bri@xtra.co.nz
http://members.xoom.com/AndrewMartin/
Online @ 33,600 Baud!
<snip>
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