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Re: [FT] Turrets

From: "david smith" <bifsmith207@h...>
Date: Mon, 08 Sep 2003 21:10:08 +0000
Subject: Re: [FT] Turrets

That was me. Yes, the turrets would have to be included in the main mass
of 
the total ship for working out the MDthrust and FTL and sheilds
(although 
you could mount the sheilds in the turrets). It was a idea of mine to
allow 
multi arsc firing for single arc weapons like k-guns, and allow large
ships 
to be more vulnerable (it makes it easier to disable a large ships
offensive 
firepower, while said ship is still survivable). It also allows the 
recreation of a dreadnought battle (thinking like when the bismark was
sunk, 
with all it`s turrets out of action, gaping holes in the armour, but
still a 
floating ship).

BIF

>From: "Laserlight" <laserlight@quixnet.net>
>Reply-To: gzg-l@csua.berkeley.edu
>To: <gzg-l@csua.berkeley.edu>
>Subject: [FT] Turrets
>Date: Mon, 8 Sep 2003 08:46:31 -0400
>
>Whoever posted the suggestion about turrets being separate hulls,
>could you please provide an example?  I'm wondering if you've
>overlooked that the main hull would have to pay Thrust, FT and Screens
>for the total mass.  Eg, for a 70 mass Main Hull and three 10 mass
>Turrets, if you want the ship to have MD4 and FTL, you have to pay
>(70+10+10+10)*.3 = 30 mass, not 70*.3 = 21.
>
>If you're including that, then I can't see why "turrets" as described
>would have an advantage.
>

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