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Re: Classed Weapons

From: "Laserlight" <laserlight@q...>
Date: Thu, 4 Sep 2003 21:51:51 -0400
Subject: Re: Classed Weapons

> But it is done with the mechanics of how the weapon operates, not
with
> the more artificial mass / class formula

They are both equally artificial.

> Q: How many people play on an area this large ?  (as O.O.'s)

sometimes I play on a 24x48 table (nut then I use 1cm = 1mu); usually
I play on the livingroom floor.

> >>> The cost of a K gun doesn't increase the same way as beams, but
> >>> neither does the expected damage or the range.  A battlecruiser
with,
> >>> say, B5 and thrust 8 will kill or drive off any KV ship and
never get
> >>> scratched.
> >>
> >> In Cinematic or vector?
> >
> > Doesn't matter.
>
> Your previous posts about Cinematic vs. Vector made it clear that in
> your opinion it would matter quite a bit.

No--the tactics will vary but the end result won't.

> My point being that T8 is pretty expensive in terms of relative
portion
> of the hull and is an unusual feature among capital ships, or even
large
> escorts.

So what?  Nothing says it's an unusable combination.

> How about on an average table (i.e. 4x6 or 5x8)?  LL made no
> stipulation, so it should be relevant to the average, not just
special
> cases.  If the Human is the pursuer (to quote LL: "kill or drive
off"),
> the KV can force your human ship off the table if he gets going too
> fast, then continue on to blow up your in-system supply base.

In space, there is no "off table", so that doesn't work.

> However, I would gladly take a single FB2 KV CL-equiv. Vo'Bok (mass
60,
> 238 points) into your star system to raid your infrastructure (using
the
> scenario I described in my previous post) against your proposed ship
on
> a scrolling, cinematic, 4x6 table with 1 MU =1".

I personally wouldn't play that kind of game again--done it a few
times already, and it's boring.  But if you can talk someone else into
it, I'd be interested to see how many turns it takes.

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