Re: FT Newtonian Acceleration was Re: B5 Ship Combat
From: Jared Hilal <jlhilal@y...>
Date: Mon, 01 Sep 2003 14:30:28 -0500
Subject: Re: FT Newtonian Acceleration was Re: B5 Ship Combat
Doug Evans wrote:
>>FT Cinematic movement divides a ships movement into two steps divided
by
>>a midpoint turn. Great opportunity! Each turn, compute the first
half
>>of the ship's movement based upon its previous turn's ending speed,
and
>>compute the second half of the ships movement based on the new ending
>>
>speed.
>
>In a sense, doesn't this make the ship slightly more nimble? Goes
further
>to the side than if you applied the extra half to the first half of the
>move? *shakes his head at his own confusing verbage*
>
Actually, it makes the ship less nimble, as the effect of the
accel/decel is delayed by half a game turn.
>Also, of course, halves of halfs makes more sense with high mu
movement;
>it's a bite when the rounding factor is a significant part of your
'speed
>
OK, try a T2 ship from a dead stop (Vs = 0). Write orders of "+2". 1st
leg of movement is based upon V0 = 0 MU movement. 2nd leg of movement
is based on V: 0 + 2 = 2, so movement is 1 MU. At the end of the turn,
total movement was 1 MU and ending Ve = 2.
Ex. #2:
A T4 ship, also from a dead stop (Vs = 0). Write orders of "P,+3". No
turn at beginning of movement. 1st leg of movement is Vs = 0, so 0 MU
movement. Then 1 turn to port. Then second leg of movement is V: 0 + 3
= 3, so movement is 1.5 MU. Total movement of 1.5 MU and Ve = 3.
J