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Re: FT Newtonian Acceleration was Re: B5 Ship Combat

From: Jared Hilal <jlhilal@y...>
Date: Mon, 01 Sep 2003 14:30:28 -0500
Subject: Re: FT Newtonian Acceleration was Re: B5 Ship Combat

Doug Evans wrote:

>>FT Cinematic movement divides a ships movement into two steps divided
by
>>a midpoint turn.  Great opportunity!	Each turn, compute the first
half
>>of the ship's movement based upon its previous turn's ending speed,
and
>>compute the second half of the ships movement based on the new ending
>>
>speed.
>
>In a sense, doesn't this make the ship slightly more nimble? Goes
further
>to the side than if you applied the extra half to the first half of the
>move? *shakes his head at his own confusing verbage*
>
Actually, it makes the ship less nimble, as the effect of the 
accel/decel is delayed by half a game turn.

>Also, of course, halves of halfs makes more sense with high mu
movement;
>it's a bite when the rounding factor is a significant part of your
'speed
>

OK, try a T2 ship from a dead stop (Vs = 0). Write orders of "+2".  1st 
leg of movement is based upon V0 = 0 MU movement.  2nd leg of movement 
is based on V: 0 + 2 = 2, so movement is 1 MU.	At the end of the turn, 
total movement was 1 MU and ending Ve = 2.

Ex. #2:
A T4 ship, also from a dead stop (Vs = 0).  Write orders of "P,+3".  No 
turn at beginning of movement.	1st leg of movement is Vs = 0, so 0 MU 
movement.  Then 1 turn to port.  Then second leg of movement is V: 0 + 3

= 3, so movement is 1.5 MU.  Total movement of 1.5 MU and Ve = 3.

J

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