Re: FT Newtonian Acceleration was Re: B5 Ship Combat
From: Roger Burton West <roger@f...>
Date: Mon, 1 Sep 2003 16:57:46 +0100
Subject: Re: FT Newtonian Acceleration was Re: B5 Ship Combat
On Mon, Sep 01, 2003 at 09:30:21AM -0600, Daryl Lonnon wrote:
>To put another way, if you thrust such that you move 1 inch more during
>your turn, at the END of the turn your velocity has increased by 2
inches
>per turn (in the direction of the thrust).
You could also do it that way, but that involves doubling the effective
thrust levels (and therefore messing about with scales again).
Jared's solution is a valid one; it doesn't do anything about turning,
of course, but turning in cinematic bears a minimal relation to physical
reality anyway.
In vector, what I've done is to add a drift marker. Leave drift-1
in place where the ship would end up without acceleration; move drift-2
in accordance with the ship's manoeuvres; put the ship half-way between
them, and use the vector from (ship's original position) to (drift-2) to
calculate velocity for the next turn.
Naturally, this cuts the size of the manoeuvre envelope (for purposes of
missile avoidance and such like) even further, and missile/PB attack
ranges should probably be dropped further when this is in use.
Roger