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Re: Re: Cinematic vs. Vector movement

From: Ground Zero Games <jon@g...>
Date: Thu, 28 Aug 2003 17:38:37 +0100
Subject: Re: Re: Cinematic vs. Vector movement

>--- Doug Evans <devans@nebraska.edu> wrote:
>
>> Thanks, Brian, but I think we're all just gunshy
>> enough to fill in the
>> blanks with 'physics as we currently understand' or
>> 'matching the worldview
>> of the author' or whatever is appropriate to the
>> mention of 'reality'. ;->=
>
>Actually, that was my point exactly.  "I" didn't argue
>for realism, Laserlight did.  My reply was meant to
>say that arguing for one variant of Vector because it
>produces weapons fire that is more "Realistic" is
>fraught with peril.  Arguing for it because it fits
>the esthetic you're trying to recreate for a specific
>setting, that I'm a lot more comfy with.
>
>> Me, I just use the term 'codicils'...
>>
>> Lovely term, codicils. Beautiful plumage...
>
>My first instinct was to say something regarding
>codpieces, but I don't want to know if you find THOSE lovely.....

"I think the Black Russian today, Baldrick - scares the Hell out of the
Clergy...."

;-)

Jon (GZG)
>
>=====
>"The whole problem with the world is that fools and fanatics are always
so
>certain of themselves, and wiser people so full of doubts."
>
>--Bertrand Russell
>
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