Re: Re: Cinematic vs. Vector movement
From: "Laserlight" <laserlight@q...>
Date: Wed, 27 Aug 2003 19:21:16 -0400
Subject: Re: Re: Cinematic vs. Vector movement
From: Jared Hilal
>Additionally, battles in film, TV and novels, including single ship
duels, often last mere minutes with a fatal conclusion for (at least)
one combatant. A 10-20 minute game turn means that a ship was reduced
from undamaged to expanding cloud of debris in a single game turn. I
have never seen that happen with any FT capital ships that were not
home-designed.
I have--a slow moving NSL capital eating 6 SMR. Aside from that, I
agree with you on the weirdness of the thrust/turn/shoot -
turn/thrust/shoot cycle.