Cinematic vs. Vector movement
From: Jared Hilal <jlhilal@y...>
Date: Thu, 21 Aug 2003 17:39:50 -0500
Subject: Cinematic vs. Vector movement
A Lurker steps to the podium...
Ahem
We play the cinematic rather than the vector rules, but I have been
reading the discussion with interest. I want to see if I understand the
problems with the vector system correctly:
1) multi-arc weapons are not useful because the ship's last movement
order is always to Rotate Ship to a facing that will bring the desired
target into the ship's engagement basket
2) Advanced drives are overpriced because their ability to direct Main
Drive thrust in any direction relative to the facing of the ship is of
less value than their abilities in the cinematic movement system
This results because (I suspect) each ship's turn goes something like
this:
Movement orders:
A) Rotate ship to bring Main Drive in position to accelerate
B) Main Drive burn
C) Rotate ship to bring weapons to bear on expected target position
Followed by weapons fire
So the actions of a ship over several turns look like this:
Rotate ship, MD burn, Rotate ship, Fire Weapons
Rotate, Burn, Rotate, Fire
Rotate, Burn, Rotate, Fire
Rotate, Burn, Rotate, Fire
rinse and repeat...
If you think about it, this would look pretty silly if viewed from afar,
nothing like what we expect.
And there is some discussion/thoughts/experiments about increasing the
Thrust Point cost of the Rotate maneuver in order to lessen this
tendency.
Do I have this right so far?
If so, I offer an alternative suggestion:
Instead of increasing the cost of the rotate maneuver, limit each ship
to one (1) Rotate per game turn.
This would (I think) have the following effects:
1) More careful consideration must be given as to when to turn away from
the enemy in order to burn the Main Drive, as the ship will not be able
to reorient until next turn at the soonest (later if a long burn is
needed)
2) multi-arc weapons are now more useful as they allow the ship to keep
the target in the (larger) engagement basket even while accelerating in
another direction
3) Advanced drives are now more useful since the ship can essentially
accelerate "sideways" if needed
This makes the massive numbers of turrets on the (for example)
Earthforce Nova and Omega from B5 much more useful. Same for the
broadside batteries of Battlefleet Gothic and Honor Harrington style
ships.
J