Re: [FT] Exactly how popular is Full Thrust?
From: Allan Goodall <agoodall@h...>
Date: Tue, 08 Jul 2003 10:55:44 -0500
Subject: Re: [FT] Exactly how popular is Full Thrust?
On Tue, 8 Jul 2003 16:43:47 +0100, "Germ" <germ@germy.co.uk> wrote:
>The more popular games seem to be those where the unit stats, points
values
>and army lists
>are all ready made.
Except for "army lists", you get that with FT and the fleet books.
>Your point about lack of competition might be closer to the truth.
I do believe that's the main thing, along with the ease of play. The
design
system _does_ let people tinker with FT and use it for sci-fi genres.
There
are few "generic" games out there, most wanting to tie the rules to a
specific
background. If you want to play Star Trek or B5, you are stuck buying a
rule
set that handles those genres _only_. Considering how popular Dean
Gundberg's
Sci-Fi Crossover games are at GenCon, I think this generic ability --
which
makes use of the design system -- is a big draw.
Allan Goodall agoodall@hyperbear.com
http://www.hyperbear.com
"The only normal people are the ones you don't know
well!" - Joe Ancis