Re: [OT] Update JohnA
From: Flak Magnet <flakmagnet@t...>
Date: Thu, 15 May 2003 10:23:41 -0400
Subject: Re: [OT] Update JohnA
On Wed May 14 2003 04:36 pm, Ryan M Gill wrote:
> At 4:07 PM -0400 5/14/03, Flak Magnet wrote:
+++SNIP+++
> start. Airborne units can be very fragile things. To think of them as
> just as combat capable as a Mechanized Ground force ignores many key
> points in their usage and especially their disadvantages.
Short version: Airbornes don't have the "staying power" of line units,
and
shouldn't be expected to. It's not their role.
> Issues with past US Army war game rules (real stuff in the military)
> where the Airborne units when para dropped were 'protected' from
> artillery bombardment in the first 12-24 hours also drove it home.
+++snip+++
I have a lot of qualms about the rules OpFor is forced to follow in
wargames... It flies in the face of "train as you fight" and leads to
inflexibility.
> Now, in a light conflict where the opposition can't find it's own
> arse in the dark let alone a drop zone in their backyard, Para's are
> great. Even so, they can get in over their heads quickly due to their
> low horsepower to weight ratio when it comes to beating feet or
> pushing through an blocking force. HMMWVs and Mk19 GLs just don't cut
> it in all the combat situations.
No arguments there.
> TICKET PUNCHER: A career military officer
> whose primary concern is personal advancement.
> A common practice was to temporarily leave
> a rear area job and spend a few weeks in the
> field with the troops for the sole purpose of
> gaining decorations and awards such as the
> such as the coveted CIB (Combat Infantry Badge)
Ah. Thanks. No, that's not what I was implying, not at all.
--
Flak Magnet (Tim)
www.geocities.com/flakmagnet72