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Re: [Power Projection] Review

From: Dominic Mooney <dom@c...>
Date: Mon, 12 May 2003 20:47:03 +0100
Subject: Re: [Power Projection] Review

Hi,

On Monday, May 12, 2003, at 18:04 Europe/London, laserlight@quixnet.net 
wrote:

> I'd suggest that missiles and sandcasters have 3-4 reloads as
standard.
> Checking off shots is faster than rolling to see if you're out of 
> ammo; I'd
> think that your weapons officer is likely to know how much ammo he has
> left; and it allows the option of buying bigger magazines if you want 
> more
> staying power.

3 reloads is standard assumption. D6 was adopted as a result that big 
ships have lots and lots and lots of batteries so became book keeping 
nightmares. Reload takes 3 turns per unit of weapons (actually could be 
assumed to be less for a PP:E ship).

> I'd also allow missiles to coast between turn 1's move and their final

> run
> on the target.  This can get fun if sensor rules make it difficult to 
> ID
> ships over, say, 20mu -- you could be firing at ships which turn out 
> to be
> weasels, or drones, or civilians...

Only issue I can see with this is the fact that missiles don't have 
vector counters for simplicity, but this can easily be remedied...

Cheers,

Dom

-----------Dom Mooney-------dom@cybergoths.u-net.com----------
"We tell the tales of heroes to remind ourselves that we too
can be great" - John Wick, 7th Sea
http://www.cybergoths.u-net.com   http://www.bits.org.uk/

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