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Re: [Power Projection] Review

From: "laserlight@q..." <laserlight@quixnet.net>
Date: Mon, 12 May 2003 13:04:15 -0400
Subject: Re: [Power Projection] Review

I'd suggest that missiles and sandcasters have 3-4 reloads as standard.
Checking off shots is faster than rolling to see if you're out of ammo;
I'd
think that your weapons officer is likely to know how much ammo he has
left; and it allows the option of buying bigger magazines if you want
more
staying power.

I'd also allow missiles to coast between turn 1's move and their final
run
on the target.	This can get fun if sensor rules make it difficult to ID
ships over, say, 20mu -- you could be firing at ships which turn out to
be
weasels, or drones, or civilians...

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