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[DS] Linking scenarios

From: "Thomas Barclay" <kaladorn@m...>
Date: Sat, 29 Mar 2003 02:11:05 -0500
Subject: [DS] Linking scenarios

As a few of the listers who attended may recall, 
at CampCons I and II, we used a linked scenario 
format (different in each case) to tie together 
FT, DS and SG games. 

The first time, the scenarios were tightly 
coupled, with results from one determining 
forces and some other parts of the others. 

The second time, they were a series of battles 
in the campaigns, but the results were summed 
together for the overall campaign.

In the second case, we used a concept of 
reinforcement chits. Across the five battles, we 
had 4 chits per team. A chit was roughly 
equivalent to 10% increase in force. If played in 
the setup phase of a game, you automatically 
got it. If you waited to see if you could get away 
without it, then played it to bring on some 
cavalry, you had a 50% chance of it working (if 
not, you could not use it or any others in the 
scenario, but you could use them in subsequent 
ones.... ones left over after the last scenario 
were simply wasted). 

This tended to make the teams have to think a 
bit about where they committed their extra 
resources. A 10% increase in forces at a key 
point can be quite pivotal. 20% even moreso. 
(We limited to max 2 chits played in any one 
scenario). 

As it turned out, the SG game saw most of the 
chit play, although the DS game also saw some 
chit play. I think FT was just straight up, IIRC. 

This style of linked play makes for *very* 
interesting campaigns. 

Tomb

PS - Sounds like I'd prefer Southampton to 
Portsmouth (no one shooting at me, beer and 
friendly women). 

PPS - If the Brit forces remarked this conflict 
wasn't against the enemies they'd trained 
against, that's only because they're headed to 
Basra not Paris.... 

----------------------------------------------------
Mr. Thomas Barclay
Software Developer & Systems Analyst
thomas.barclay@stargrunt.ca
----------------------------------------------------

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