[DS] Linking scenarios
From: "Thomas Barclay" <kaladorn@m...>
Date: Sat, 29 Mar 2003 02:11:05 -0500
Subject: [DS] Linking scenarios
As a few of the listers who attended may recall,
at CampCons I and II, we used a linked scenario
format (different in each case) to tie together
FT, DS and SG games.
The first time, the scenarios were tightly
coupled, with results from one determining
forces and some other parts of the others.
The second time, they were a series of battles
in the campaigns, but the results were summed
together for the overall campaign.
In the second case, we used a concept of
reinforcement chits. Across the five battles, we
had 4 chits per team. A chit was roughly
equivalent to 10% increase in force. If played in
the setup phase of a game, you automatically
got it. If you waited to see if you could get away
without it, then played it to bring on some
cavalry, you had a 50% chance of it working (if
not, you could not use it or any others in the
scenario, but you could use them in subsequent
ones.... ones left over after the last scenario
were simply wasted).
This tended to make the teams have to think a
bit about where they committed their extra
resources. A 10% increase in forces at a key
point can be quite pivotal. 20% even moreso.
(We limited to max 2 chits played in any one
scenario).
As it turned out, the SG game saw most of the
chit play, although the DS game also saw some
chit play. I think FT was just straight up, IIRC.
This style of linked play makes for *very*
interesting campaigns.
Tomb
PS - Sounds like I'd prefer Southampton to
Portsmouth (no one shooting at me, beer and
friendly women).
PPS - If the Brit forces remarked this conflict
wasn't against the enemies they'd trained
against, that's only because they're headed to
Basra not Paris....
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Mr. Thomas Barclay
Software Developer & Systems Analyst
thomas.barclay@stargrunt.ca
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