Re: The Tonk
From: "staremu" <star_emu@h...>
Date: Sat, 1 Mar 2003 13:27:31 -0600
Subject: Re: The Tonk
Thomas,
You hit it right on the head. I wanted the Tonk to be alien but not all
that much so. Their even temperednes makes them slow to rouse even
though
they might crush in CQB. I think that's a good trade off -
Good in CQB but hard to get there.
I really do appreciate all the good suggestions I'm getting from the
veterans here.
----- Original Message -----
From: "Thomas Barclay" <kaladorn@magma.ca>
To: <gzg-l@csua.berkeley.edu>
Sent: Saturday, March 01, 2003 3:09 PM
Subject: The Tonk
> Eli said he wanted them to be "even tempered"
> and "steady in combat". That means they might
> take lower rated tests for casualties or perhaps
> even for abandoning wounded. Or they might
> always be treated as one motivation level
> higher than they actually are.
>
> However, the down side of this is they probably
> aren't easily goaded into the excited, switched-
> on state that CQB (Close Quarters Battle) often
> requires. They'd probably remain a little more
> cool and detached. I might simulate this by
> making their close assault initiation tests a +1
> or +2 difficulty (not their tests to stand, which
> should be easier, as they don't panic). Also,
> they may not suffer Panic or Terror the same as
> normal troops.
>
> The trick is to recognize the shortcomings that
> go with each benefit. You want to make them
> different, but not just "better".
>
>
> ----------------------------------------------------
> Mr. Thomas Barclay
> Software Developer & Systems Analyst
> thomas.barclay@stargrunt.ca
> ----------------------------------------------------
>