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Re: [SG/DS] Help designing aliens

From: "staremu" <star_emu@h...>
Date: Fri, 28 Feb 2003 19:48:35 -0600
Subject: Re: [SG/DS] Help designing aliens

That's a good idea.  I was thinkign about making their vision problem
not so
much a problem of poor isight, jus tan issue of light sensativity. 
their
planet as I envision it, is a marchy, overcast and hazey world where
vision
wouldn't be developed as the primary sense
----- Original Message -----
From: "glenn m wilson" <triphibious@juno.com>
To: <gzg-l@csua.berkeley.edu>
Sent: Friday, February 28, 2003 6:37 PM
Subject: Re: [SG/DS] Help designing aliens

> On Fri, 28 Feb 2003 10:32:10 -0600 "staremu" <star_emu@hotmail.com>
> writes:
> >I looked over the list that Brendan presented and made a couple mods
> >but
> >used them pretty much as is.  Going to try and playtest them against
> >my NSL
> >over the weekend.
> >
> >One thing I did change is that the Tonk do not wear armor only light
> >fatigues.  This is primarily do to the minaitures I used for them and
> >wantingto match the stats to the minsi so to speak.	I am wondering
if
> >I
> >would be remiss in giving them some form of natural resistence to
> >damage due
> >to large size and general physical toughness, though I doubt any
> >organic
> >material is going to have too much of an effect on the trauma induced
> >by
> >gunfire.
> >
> >Eli
> <snip>
>
> Maybe effect wounds/recovery of same?  1/6 chance 'kills' are wounds
and
> 1/12 wounds are stunned kind of thing??
>
>
> Gracias,
> Glenn
>
>
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