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RE: [SG/DS] Help designing aliens

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 28 Feb 2003 15:15:18 +1100
Subject: RE: [SG/DS] Help designing aliens

On Friday, February 28, 2003 1:07 PM, staremu
[SMTP:star_emu@hotmail.com]
wrote:
> Well, perhaps a brief description.  I am thinking of an alien force
which
is
> not so alien in organization, uses railguns with explosive shells for
> weapons but which benefits from a rather hulking size, massive
muscle-mass
> and suffers from bad eye-site and a cautious nature

Just a rough idea that might meet your needs.  
*****

Psychology;
Standard SG rules

Weaponry; 
Gauss Rifle - FP:2, I: d12
Gauss Gatling SAW - FP: d10, I: d12
Gauss Railgun - FP: d6, I: d6x2*

Armour;
Hardshell armour; d8 protection, 6" movement.

Special effects;
+2 CC die shift due to physique, +1 on confidence(?) checks to start
Close
Assault.
+1 shift to all range bands due to poor eyesight (eg: d4 range die
becomes
d6 range die).

Nasty in CC, but lacks confidence to start the assault and have trouble
hitting targets at range.
The range band shift might be too much, but only playtesting will show
if
they balance OK.

Brendan
'Neath Southern Skies - http://home.pacific.net.au/~southernskies/

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