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Re: scale incompat issues and scenarios

From: "Joe Ross" <ft4breedn@h...>
Date: Wed, 26 Feb 2003 02:59:19 +0000
Subject: Re: scale incompat issues and scenarios

I would love to have seen pictures of this!!! Have any?

>Tanks this size for SG2 (in either 15mm or 25mm) look roughly the same
>size as those at any small/medium tank farm. I'd say they could hold
>anything their larger DS2 brethern would - POL, chemicals of any sort,
>liquid wastes, whatever.
>
>I did an entertaining set of "Industrial Accident" rules in SG2:
>http://wind.prohosting.com/~warbard/sg2rules2.html
>
>Used during a semi-skirmish bughunt in a cramped industrial complex,
these
>added some interesting twists... One game, the Marines blasted apart a
>group of swarming xenomorphs, only to paste the fuel tank a hundred
meters
>further down the road as well. The resulting explosion and fire blocked
>the only clear road deeper into the complex. The infantry who had to
pick
>their way through the warehouses and alleyways beside the road had
>xenomorphs on all sides, and when the unit's hoverjeep tried to cut
past
>the fire, a second explosion wiped the jeep out!
>
>A third explosion & expansion of the fire later in the game blocked the
>road entirely, and lit up the warehouse across the way! To get back to
the
>main gate the Marines had to hack thru all the other alleys and
warehouses
>again, and most of them got cut up and eaten...
>
>I've got a box of industrial scenery - tanks, pipes, etc - and some
>industrial accidents really made everyone very respectful of those
hazard
>labels I'd spent so much time adding to the scenery!
>
>Actually, Jaime's got my box of industrial scenery - hey Jaime, we
should
>get together for a game of something next month!
>
>Brian.

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