[AAR] GZG ECC VI (longish)
From: "Thomas Barclay" <kaladorn@m...>
Date: Mon, 24 Feb 2003 23:32:48 -0500
Subject: [AAR] GZG ECC VI (longish)
Rick said:
through the Red team had taken over 3/4
of the map,
[Tomb] Yes, my bold plan to try to take
down Adrian with one fell swoop ended up
taking me down with much automatic
weapon fire in the rear quadrant from Herr
Crimmins, the Marksman of Death!
and it was looking like they would win
handily. I was afraid that I had dreamed up
an awful scenario and that the game was
going to end prematurely, but the tide
turned and the game ended up being a very
close contest at the end.
[Tomb] IIRC: Green side: 1 squad (3 men,
shaken), 1 squad (1 man, broken) and Red
Side: 1 squad (1 man, broken), 1 squad (2
man, broken). As the shaken unit was the
only one that could actually leave cover, it
made it a green victory. (PS - when I called
the artillery down, you said we were using
the AOL template for deployment - what
you didn't mention was that there would be
THREE, not ONE, thus making my charge
into the near area of the artillery much
more dangerous looking.....)
Now, on to my AAR:
Fri Day: Long drive from Canada and hassle
at the border ("What kind of convention did
you say you were going to?"). Lots of
fantasy baseball (APBA) on the way down
in the Explorer. Fun drive as usual with Jim,
JP and Adrian.
Friday Night: Aaron's B5 Game. My criteria
for side selection was "Which side is JP not
on?" (after all, I live to fire at JP.... and he
at me... and Jim likes to shoot at either of
us). I got my chance, leading my mostly
ineffectual Drahzi (Green-Purple Alliance).
The Salvo-ish Missiles were thwarted by
the Plasma nets and my guns just weren't
up to White Star/Shadow levels. But it was
fun and we barely won.
Fri Late: Board game dot-com with David
Raynes, Mike Hudak, JP, Aaron, and Chris. I
think Chris one, after a hard fought battle.
The salescreature can apparently avoid bad
projects (the game is full of them) and get
venture capital at just the right moments....
Saturday Morning: Convoy Ambush by
Adrian J. The least bloodless SG2 game
I've ever played, and one of the most well
played by both sides (in terms of the
execution of mission orders and the focus
of the teams). Our side had orders to draw
the rebel's mercs into combat (we were a
convoy that was 'bait' but we had lots of
infantry and a tank) and then destroy them
and capture their leaders. My big fear was
when I started disgorging infantry, Chris'
would break and run. So I was careful not
to let the cat out of the bag until he had
commited. My PA was going to VTOL in
once I'd located his command unit (he tried
to head fake me after I did so by having a
small scout unit flee, but his command unit
was still EWing and transfering commands,
so I didn't buy it.... I knew his command
unit was still hidden in the trees). I made
sure not to lose a squad in the first vehicle
(made them ride on the tank instead as I
knew the APC would be taken down by the
attackers). I fired a fair bit, but Chris' side
had good dice and survived with nothing
but a case of the jitters. Come to think of
it, I captured two mercs (a plus for some
intel), but I didn't score a SINGLE casualty
in the entire game. Chris got away with a
truck full of supplies when my driver bailed
(I thought it had *empty boxes* aboard -
missed the *real supplies* bit in the
briefing or I might have moved it further
off). Anyway, Adrian ran a great game, and
Chris' side ran a great attack and I think I
ran a good solid trap, even if the dice
sucked. My plan was good, I got them to
commit, I got them dug in, and I got behind
their command unit with a very dangerous
asset. But the dice were fickle. At the end,
it came down to Chris got some supplies,
we got some prisoners, and I might have
gotten to his command squad with an APC
and some infantry (given he'd shattered my
PA with one lethal artillery shot). They
might have ended up prisoner or not. The
problem for Chris' side breaking contact
was we still had an APC and a tank and
thus a mobility advantage. If he killed
them, he'd probably get most of his force
away. If not, I'd probably have destroyed a
half of them and captured some important
figures. Brilliant game! And Lee, on my
side, new to the game, had a lot of fun and
got a copy of the SG2 rules as a prize! That
was great!
Sat Aft:
Con Queso Carnage..... and some good
cheese! Thanks Rick! Great game, though I
died early. Watching you frustrate over
90% of Adrian and JP's comms rolls and
watching JP score six hits in one salvo of
fire and not get through the Unobtainium
Armour of Tony Finan was amazing. ("Must
be the goo"). And it ended up balanced ish.
Fun, silly, and entirely appropriate for Con
Queso. Tony volunteered to run next years
cheese game.
Sun Night:
Had there been an event, which there
wasn't, it might have involved sheep,
thieving NAC and OU teams, and the FSE
defending the sheep and the honour of
Lady Eliza Ful...errr... maybe Chris was
right, that one isn't mentioned. It would
have (had it happened) seen the likes of
Allan MacCajun of Southfen, de-frocked
Anglican Minister Jon of Needham, Rabbi
"Magic" Makowsky on a flying carpet
(including augering in after a run in with
the Mosque gaurds), Death and
Resurrection (and subsequent rescinding of
the Resurrection) of Stuart "Scot-Free"
MacMurray, Mary "Not So" Gentle
commanding the Full Metal Attack Sheep
(and trying to re-cock same), "Mad" Brain
of the OU, Fiset of the FSE shooting
through his sergeant, Dynamite as a sheep
hearding technique, a missing geiger
counter, the use of Joe Louis (a savory
chocolate and creme pastry from Canada)
as a seduction aide, the French defending a
woman's honour, acts of cannibalism as
sheep were lured with MRE (Tripe), Honest
Abdul, purveyor of previously enjoyed
Dromedaries, Oh-Oh Ohlsson and his big
rocket launcher, the fight with the
lightsaber and scots kiss, followed by the
dropping of the lightsaber on the toe, much
mental trauma, comments about sheep
that I don't even want to think about, and
the attempt by Roger (Ornery Ful...errr...
again best not mentioned) to bribe a ride
out of the area with the UN (who had he
and Mike under arrest for shenanigans
surrounding a young doctor from the
Gezundheit Institute of the-back-end-of-the-
back-end-of-nowhere), followed by
everyone else bribing the UN to keep them
there while the Fissionable Mass (or was
that Final Minute?) Atomic Sheep went off.
I guess the only good thing you could say is
that this never really happened and
therefore the mental damage is entirely
illusory.
Sat Late: Formula De, 1 lap, demolition
derby style.
Sat Later Still: A 4 way game of nuclear
war which no one won (all died).
Sunday: Cruel and inhumane treatment.
(Jon D's backwoods militia bumpkin
accent). Fought a chapter in the 2ACW
over Huntlington West Virigina.
Provisionalists (Initially, provincialists, so
we assumed the Canadians had invaded)
vs. Constitutionalists. Similar tactics from
me as leader of the Cons and Stu as leader
of the Provs (board split by a river with
three bridges, each picked an end bridge
and tried to roll the others flanks while
pushing on the center bridge). Stu made
one bold stab into our rear with some GEVs
and nailed my 3 VTOLs behind a hill, thus
turning my flank. Our GEVs crossed the
river, and the infantry battle was raging at
the end. I think based on damage done and
assets on the board, Stu got a victory. The
odds were about 60-40 he'd get the main
bridge and we'd either get run out of town
or hold one bridge. We *might* have
stopped him if we'd killed enough of his
infantry as his tank and VTOL advantage
doesn't mean a lot in urban terrain. A great
battle! Good scenario Jon, and a great
honour to play against an enemy
commander as good as Stuart.
Sun (day): Long drive back to the great
white north through a storm and some
freezing rain. Long discussions about
XML/XSLT, etc. and many other matters.
Summary: A great con. A great trip. Great
people. Can't come again soon enough.
And great to meet a few other known-
virtually listers in the flesh. Great to have
Roger from England!
----------------------------------------------------
Mr. Thomas Barclay
Software Developer & Systems Analyst
thomas.barclay@stargrunt.ca
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