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RE: [DSIII] was RE: [OFFICIAL-COMMERCIAL] More Slammers figs out !

From: Brian Bilderback <greywanderer987@y...>
Date: Fri, 21 Feb 2003 17:12:29 -0800 (PST)
Subject: RE: [DSIII] was RE: [OFFICIAL-COMMERCIAL] More Slammers figs out !


--- "Bradley, Jason (US - Minneapolis)"
<jabradley@deloitte.com> wrote:
> "I.e.  amount of armor should have a bearing on
> speed, maneuverability,
> etc."
> 
> 
> Why is this a must?  It is  a sci fi game after all
> and you could reasonably
> explain good armor that is light in weight without
> having to get into the
> fantastic.

You could, if you wanted.  That's why how MUCH the
armor has a bearing on speed, etc. can be covered in a
capacity system by varying the amount of capacity
armor costs (you want super light armor? Fine --
charge very few capacity spaces for armor).

However, WRT a points system, the value of armor will
be a constant, since the amount of survivability it
provides the vehicle will be constant for any given
speed/weapons load etc. regardless of how you reached
that amount of armor.

=====
Qui me amat, amet et canem meum.

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