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RE: [DSIII] was RE: [OFFICIAL-COMMERCIAL] More Slammers figs out !

From: "Bradley, Jason (US - Minneapolis)" <jabradley@d...>
Date: Fri, 21 Feb 2003 15:01:49 -0800
Subject: RE: [DSIII] was RE: [OFFICIAL-COMMERCIAL] More Slammers figs out !

Now that I think of it, getting rid of the chit damage system wouldn't
bother me so much.

Jason

-----Original Message-----
From: Bill Brush [mailto:bbrush@unlnotes.unl.edu] 
Sent: Friday, February 21, 2003 5:00 PM
To: gzg-l@csua.berkeley.edu
Subject: Re: [DSIII] was RE: [OFFICIAL-COMMERCIAL] More Slammers figs
out!

How would I change DS?	Well that's a very good question.

1.  Overhaul damage system.  It's been talked to death on this list, so
there are lots of alternatives already developed.

2.  The construction system needs fixed to make a more coherent vehicle.
I.e.  amount of armor should have a bearing on speed, maneuverability,
etc.
3.  A "Corp" book that gives "Canon" designs and TOE's.

4.  Fix or eliminate the points system.

5.  General clean-up of the rules.

A think a factor in DSII's lack of popularity is it has very little
support
in the way of other books, and GZGverse material.

Bill

>>While the Slammer books are some personal favorites IMO the armored
combat
>>would be more appropriate to DSII (Can I ask for a DS III?).
>
>My impression is that bucks/guineas driving a business as it does, FT
>probably wags the dog, and we got fleet books while Bugs Don't Surf got
>pushed back again, and again. However, there's plenty of discussion
about
>SG; I haven't seen near as much on DS.
>
>So, Bill, put your ideas where your mouth is:
>How would you change DS?
>
>The_Beast
>
>PS You left too quickly after your visit; I'd printed out a memento of
your
>talk with James. I'll leave it at the shop.

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