RE: Soap bubbles?
From: Randall Joiner <rljoiner@m...>
Date: Tue, 18 Feb 2003 18:31:19 -0800
Subject: RE: Soap bubbles?
No harm, no foul. (Yeah, I've been to thinned skinned at times, not
here)
I apologize if I came off as negative. Half of that was working it out
in
my head as I typed.
I hate to be a rules lawyer, or appear to be, but having a good
foundation
(as FT is most definitely) can be extremely helpful... Which is why I'm
trying to work with them, instead of player wise.
Basically, I want to use fighters, I do, I really really do. Not to
many,
but they appeal to my tastes extremely well. But I _really_ don't like
them the way they are. If you bring them in small groups, say a NSL or
NAC
ship that mounts a single fighter bay, they should be worth
something. Certainly worth the points you spend. But they're not. If
you
DO bring enough, it's always going to be TOO many. Both in effect, AND
in
that they then become your primary strategy. I want the middle ground,
where they're part of a mixed/balanced fleet, and having them helps, but
they're not everything. Right now, the only real use I can get out of
them
are as vultures and "unfair" scouts. Neither of which are they really
suited for as they stand (although the SWAC Ryan has is a beautiful
construction, and great idea).
I grant that spirit of gaming is a good and necessary thing, but it
doesn't
solve the fighter problem...
Rand.
At 02:08 PM 2/18/03 -0800, you wrote:
>In case I came off wrong in that last post Randall, I pretty much
understand
>all your points. I have been war gaming, as I am sure most of you, for
>along long time now and I see this sort of thing all the time. One of
your
>main points I think is the crux of the issue when it comes down to it,
is
>creativity, and not limiting. Human beings, and especially gamers :)
are
>going to find these odd little loopholes, and they will find them
almost
>every time. That's why I always talk about the "spirit" of gaming or a
>game. I loose almost as much as I win when I play war games, but I
enjoy it
>almost every time, and I think for me part of that has to do with not
>sticking harshly to the letter of the law so much as the idea.
>In the area I live I end up introducing a lot of younger kids to war
gaming.
>Almost every time, some kid shows up a few weeks after learning to play
a
>game and he has an army in hand, but it's all one type of the baddest
>miniature you can have in the game, or he has tweaked his army to
ridiculous
>lengths. Eventually though they find that those sorts of games get
old.
>In this case, I would love to see mobs of starfighters swarming the
table,
>that sort of Star Wars feel, but at the end of the day, I think
personally I
>would mostly just like to walk away having enjoyed playing the game!
>
>
>Jason
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