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RE: [SG] Shotguns

From: "Bradley, Jason (US - Minneapolis)" <jabradley@d...>
Date: Fri, 14 Feb 2003 11:40:13 -0800
Subject: RE: [SG] Shotguns

David, agreed.

Jason

-----Original Message-----
From: David Brewer [mailto:davidbrewer@blueyonder.co.uk] 
Sent: Friday, February 14, 2003 1:35 PM
To: gzg-l@csua.berkeley.edu
Subject: Re: [SG] Shotguns

"Bradley, Jason (US - Minneapolis)" wrote:
> 
> "The pattern of pellets will be all around the target, but none in
> it..."
> 
> That isn't necessarily true, first of all it depends on how far your
target
> is from you, and the other is that the patterns disperse randomly...

I think it's safe to say that there will be a range at which it is
very hard not to place the pattern over the target but very, very
unlikely that even a single pellet will actually strike it. At
this range your game designer should be saying that a shotgun is
completely ineffective.

-- 
David Brewer

"The mentally disturbed do not employ the Theory of Scientific 
Parsimony: the most simple theory to explain a given set of 
facts." - P.K.Dick (from VALIS)
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