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Re: (fwd) Re: [FT] F***ters [was: Operational game]

From: Indy <kochte@s...>
Date: Tue, 11 Feb 2003 12:46:20 -0500
Subject: Re: (fwd) Re: [FT] F***ters [was: Operational game]

Allan Goodall wrote:
[...]
> What you're pointing out is that scatterguns are really, really good
at taking
> out fighters. This is because scatterguns themselves are inherently
unbalanced
> in their anti-fighter capabilities.
> 
> A scattergun costs 1 mass and 5 points. It does an average of 3.5
fighters
> worth of damage. A fighter costs 3 points. This means a 5 point weapon
takes
> out -- without any risk to itself -- 10.5 points of fighters. It's
even more
> unbalanced when you take into consideration hangar bay costs and mass,
as a
> scattergun costs only 1 mass point.
> 
> Even if you roll a 2 on the scattergun, it will take out 6 points of
fighters
> at a cost of 5 point of its own. Scatterguns are, therefore,
overpriced. They
> also have an inherent ADFC ability without needing a special ADFC.
> 
> This overpricing of scatterguns doesn't change the fact that fighters
are not
> linearly scaled.

Overpriced? I'm confused; it sounds like you are saying they
are *under*priced in your description of the fighter-scattergun
interaction.

M 'head hurts' k

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