Re: Walkers
From: KH.Ranitzsch@t... (K.H.Ranitzsch)
Date: Fri, 7 Feb 2003 19:05:09 +0100
Subject: Re: Walkers
----- Original Message -----
From: "Brian Bell" <bbell1@insight.rr.com>
> I think the solution to the +1 size problem is to:
> 1. Limit it to medium range or less.
> 2. It should work both ways. A mech that is tall
> enough to warrent the +1 size should also be viewing
> the top of standard vehicles, not the front of them.
> This is a much larger cross-section. So normal
> vehicles should be +1 size to the walker.
I don't think this is realistic - if you want realistic ;-)
remeber the ground scale of DS is vastly bigger than the scales of your
minis. Make a drawing of a reasonable-sized Mech (10 m high ?) and a
tank
scaled to typical ranges.
Or take your mech mini and a tank and place it on a true 1:300 scale
battlefield. A range of 1000 m (quite short in DSII) corresponds to 3,33
m
(roughly 10 feet).
Are you still prepared to argue that the Mech has a good chance to hit
the
top of the tank ?
But to the tank, the Mech is still a target 3-4 times higher than
another
tank.
> 3. Walkers should either count any attack that
> normally hits top armor as hitting front armor (as
> the actual top armor would be so hard to hit since
> it has a small cross-section).
Reasonable. Especially since the side armour will most likely be hit at
a
steep angle. That is, if we are thinking about attacks truly from
'above'
(aurcraft, top-attack ammo) , not from higher up the next hill 2 klicks
away.
Greetings
Karl Heinz