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Re: [FT] F***ters [was: Operational game]

From: "Imre A. Szabo" <ias@s...>
Date: Fri, 31 Jan 2003 19:19:20 -0500
Subject: Re: [FT] F***ters [was: Operational game]

> Your above statement is certainly correct for the *currently
published*
rules.

Actually, my statement is partially wrong (which makes the whole thing
false
in logic).  The NAC, FSE, NSL, ESU, and Phalons don't have integrated
anit-fighter defenses.	The SaVasku do have integrated fighter defenses
in
the form of pod launchers, and the Kravak in the form of Scatterguns. 
If
fact, I usually use pod launchers for just two purposes, attacks on
ships
with level two screens (rarely get close enough, ie within 12mu, not
worth
it farther out), and anti-Fighter/anti-salvo missile defense.  My bugs
haven't run into the Phalons yet...

> Allan was, however, talking about the playtest list's proposal for
solving
> the fighter balance problems you describe - which makes your statement
> quite inaccurate indeed...

My suggested salvo missile decoys, as originally suggested are illegal -
no
hull.  The fix for a space based version is to replace the armour with
hull
integrity.  No change in points.  The planet base version will be the
same
size and cost of the space based version, replace external armour with
one
hull integrity.  If you allow fractional mass for FTL drives and main
drives, you can build a small decoy, so you can have a mass 4 decoy with
1
hull integrity, FTL, thrust 7, and PDAF for 13 points; or a mass 3 decoy
with 1 hull integrity, FTL, thrust 4, and PDAF for 10 points.

In a game I fought a couple of years ago, the ESU player took about 6
Lenov
class scoutships in his fleet.	I blew two of them up with enitely too
many
salvo missiles.  I burnt the rest of them down with beams that turn, but
they had already cost me too much...  He paid 21 points each for the
Lenov's, and deffinately go his money's worth.	I don't think there
needs to
be a fix for PDAF's with regard to salvo missiles.  The more I think
about
decoys, the less of a problem I see them being.  Granted the decoys can
be
shot down very easily, but there is not much chance of the FSE doing
this
outside of salvo missile range (only the FSE BDN and SDN have class
three
beems).  They could send in fighter, but they wouldn't be supported by
missiles (the whole point is to get rid of the decoys so the salvo
missiles
won't lock on to them).

I'm not on the playtest list, so I don't have a clue what you all are up
to.
I hope it is not a arbitrary limit.  I rather dislike them even though I
can't always find a method to avoid them, i.e. my suggested limit of
Sa'Vasku power generators.

ias

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