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Re: [FT] Operational game

From: "Damond Walker" <dwalker@s...>
Date: Wed, 29 Jan 2003 18:30:41 -0500
Subject: Re: [FT] Operational game


> So what would induce an admiral to hold back some forces?  Fear of an
> ambush is one; having a limited control span is another.  What else?
>

Have victory conditions tied to physical chunks of space (planets,
stations,
mining operations on asteroids, etc) instead of the fleet.  Sure, each
side
may have 10,000 points worth of ships...but to *really* inforce an
operational game you must make victory based upon something other than
the
decimation of your opponents naval forces.

Damond

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