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Re: (SG2)Gunfight at the semi-OK Cor-Ral, really...

From: Allan Goodall <agoodall@h...>
Date: Tue, 10 Dec 2002 10:03:05 -0600
Subject: Re: (SG2)Gunfight at the semi-OK Cor-Ral, really...

On Tue, 10 Dec 2002 10:21:42 -0000, "Steve Pugh" <steve@pugh.net> wrote:

>There's already a mechanism in SG2 that avoids the problem of mixed 
>Impact values in a squad's fire - the Quick and Dirty Option from 
>pp36-37.

The problem with the Quick and Dirty option is that it comes up with
results
that are significantly different from the main rules. The Quick and
Dirty
option actually has armour less useful at longer ranges than at closer
ranges,
the exact opposite of what you would expect.

In the Q&D option you roll the attack dice as normal, versus a range
die.
However, if there is a hit you divide the total of the attack dice by
the
armour die for the _actual_ number of casualties. In normal SG2 combat,
range
has no effect on armour. It has an affect on potential casualties, but
not
armour. Impact versus armour is exactly the same at Range Band 1 as at
RB5. In
the Quick and Dirty option, it has a big effect. Since you have to roll
at
least two dice greater than the range die to hit, the total will -- on
average
-- have to be higher at long range (in order to beat the larger range
die)
than at short range. You then divide the total by the armour die, a
value that
doesn't change with range. This means that you'll hit less often at long
range, but when you _do_ hit the number of potential casualties will be
higher.

Chris Deboe, however, came up with a really good method of fixing this.
He
subtracted the range die type from the total rolled _before_ dividing by
the
armour die. I've tested this a little bit and it works, and it is faster
than
the normal resolution method. And, now, it has the added effect that you
don't
have to worry about the armour/impact simplification inherent in the
normal
rules.

Allan Goodall		       agoodall@hyperbear.com
http://www.hyperbear.com

"We come into the world and take our chances
 Fate is just the weight of circumstances
 That's the way that Lady Luck dances
 Roll the bones." - N. Peart

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