Re: [DSII] Dozy question re: Command/Communications
From: "Noel Weer" <noel.weer@v...>
Date: Wed, 4 Dec 2002 20:44:20 -0600
Subject: Re: [DSII] Dozy question re: Command/Communications
We already have unit commanders and a single force commander...
Anyone ever play with a system similar to the old Johnny Reb format?
Each platoon has a commander,
each company has a commander,
etc.,
each force has a commander
Then you treat each company and larger command loss as affecting that
unit
set's command structure.
----- Original Message -----
From: "Symon Cook" <Symon@ereshkigal.demon.co.uk>
To: <gzg-l@csua.berkeley.edu>
Sent: Wednesday, December 04, 2002 7:22 AM
Subject: Re: [DSII] Dozy question re: Command/Communications
> In article <012d01c29b46$20333cc0$106136d2@Garfield>, Andrew Martin
> <Al.Bri@xtra.co.nz> writes
> >Symon Cook wrote:
> >> Maybe I'm being dense or something but what are the rules
concerning
> >Command/Communications systems? [snip]
> >
> >I've updated the DS2 FAQ in response to this question. Thanks to
Oerjan
and
> >Gary, who's answers I've added to the FAQ. The DS2 FAQ is at:
> > http://valley.150m.com/Dirtside/FAQ/FAQ.html
>
> That's a good start.
> Cheers
> --
> Symon Cook (founder member of Camros)(The Campaign for Real Operating
Systems).
> .....
> "You fertility deities are worse than Marxists," he said. "You think
that's all
> that goes on between people."
>
> Roger Zelazny, Lord of Light. 1971.