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[SG] How to do a "bounding advance"

From: "Thomas Barclay" <kaladorn@m...>
Date: Sat, 2 Nov 2002 20:40:36 -0500
Subject: [SG] How to do a "bounding advance"

SG2, to one extent or another, represents fire 
an manouver. I've recently come upon what I 
think is an annoyance or shortcoming since I 
haven't found a way to properly represent it 
without some extra rules (specifically 
Overwatch): Bounding Advances (Fire and 

Why is this a problem? Well, when I trained to 
do this, our bounds were short. If our buddies 
chose to fire to cover us (or to engage targets 
of opportunity), they were often only a few 
meters (5-15m) away. Sometimes a bit further, 
but never 75-150m! 

However, simulating this in SG2 is a bit tough I 
find. If two manouver elements try to do this 
style of advance, it doesn't quite seem to work. 

This is because the first unit activates, and takes 
two actions, then the second does. If the first 
unit moves twice, it will end up an average of 
140m away! If the second unit has to fire at a 
threat, it is one or more range bands further 
out (possibly out of range). This is way more 
than the 5-15m I recall. 

I guess you can live with a bit of abstraction. In 
thinking about it, I think in order to do this, you 
need an Overwatch of some kind. It must 
require only a single action. The implementation 
then looks like this:

Squad A activates goes on OW. 

Squad B activates, bounds past A in one 
movement, then goes on OW.

Next turn, Squad A activates, bounds past B 
(on OW) and then goes on OW. 

Then B activates, bounds past A, goes on OW. 

True, this will often result in firing from a 
distance of 35m or so from the other unit 
(assuming each unit is bounding about 7" on 
average, leapfrogging), but this is far better 
than what would happen otherwise. 

Just thought I'd toss it out to see if anyone 
disagreed or had an alternate implementation 
that does not require Overwatch. (Not that I 
think OW is a bad idea.... to me, it just makes 
sense and prevents the "jump out from behind 
a tree and shoot you when you can't stop me")

Thomas Barclay
Co-Creator of 
Stargrunt II and Dirtside II game site

No Battle Plan Survives Contact With Dice.
-- Mark 'Indy' Kochte

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