SMOKE, more thoughts
From: kaladorn@m...
Date: Fri, 1 Nov 2002 16:38:17 -0500
Subject: SMOKE, more thoughts
1. Limit smoke rounds: Good idea, bookkeeping pain. We don't track HE
grenades....
2. Say smoke takes one ACTION (not activation) to thicken up to
acceptable levels (hard cover). Otherwise it is soft cover. This
means if you pop smoke as your first action, by the end of your
second action, it will be hard cover. If you pop it as your second
action, your opponent will get one action to shoot at you while you
are in only soft cover.
This probably fits within the timescale of the game (you can't really
justify it taking turns to erect a screen....). But it does take a
time amount that is significant if you are in the sights of the
enemy!