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Re: [FT] Sa'Vasku power generators and threshold rolls

From: Tony Christney <tchristney@t...>
Date: Thu, 3 Oct 2002 02:09:25 -0700
Subject: Re: [FT] Sa'Vasku power generators and threshold rolls

No,

I don't think that it makes a difference why the biomass is
crossed out, it is treated the same as to which boxes are
crossed out and the effect that has on the ship.

Cheers,
Tony.
On Wednesday, October 2, 2002, at 11:54  PM, Greg Wong wrote:

> So, I assume from the sentence that Power Generators are not
> destroyed by threshold checks.  They only get destroyed when
> the accumulated damage reaches the end of a row of biomass boxes.
> If I'm interpreting this correctly, this means that if a Power
> Generator is on the end of a line of biomass boxes which are
> all checked off because they are consumed but not destroyed (the
> ones you check off from the bottom rows of boxes), the Power Generator
> is now indestructible.
>
> For example, looking at the Fo'Vur'Ath on
> the top of page 28...  If three biomass boxes are consumed shooting
> the pod launcher, then the 3-factor power generator at the bottom
> can never be destroyed unless the entire ship is destroyed.
>
> Am I interpreting that correctly?
>

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