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Alternative Threshold Arrays.

From: "Adam Benedict Canning" <dahak@d...>
Date: Thu, 12 Sep 2002 23:02:39 +0100
Subject: Alternative Threshold Arrays.


A point came up when looking at SBFS where the damage tracks can be of
differeing geometries dependant on technology [In that Criticals which
are a near equivalent to Threshold checks occur when you loose a row
of hull, so a ship with 10 rows of 2 hits has a tendancy to wreck much
more than one with 2 rows of 10 hits, even though both cantake the
same damage before loosing hull integrity.].

As an alternative for an alien race having 7 rows rather than the
usual 4 and taking 6+ threshold checks at the end of each. Is that
balanced and can we work out how to fiddle that side of things to
build desiign philosopies into FT ships?

Adam
--
"Theatre is about emotion. It is about Actors conveying that emotion
to the audience. And what better way to convey that emotion than with
Lasers, Explosions, and Giant Robotic Insects?!!" - Gonzo, Muppets
Tonight

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