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[SG] Quick & Dirty Resolution

From: "laserlight@q..." <laserlight@quixnet.net>
Date: Thu, 12 Sep 2002 09:05:39 -0400
Subject: [SG] Quick & Dirty Resolution


Allan was takling about why the Q&D system isn't quire right--the attack
total is compared to the armor, which means that when you hit, you get
more
casualties at long range (where you have to roll higher to hit in the
first
place) than at short range.  IIRC its sum(attackdice)/armordie =
casualties.

How about if we subtract a range-related amount from the sum of the
attack
dice before we divide by armor?  eg your attack roll is 22, the armor
die
is 6; subtract the Range die then divide by armor and you get 3
casualties
at close range but 1.67 at max range.  Better?

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