RE: [SG] Low Quality Armies
From: Beth.Fulton@c...
Date: Thu, 12 Sep 2002 09:50:28 +1000
Subject: RE: [SG] Low Quality Armies
G'day,
> What it does not do, though is show the difficulty in
> getting units to move in the first place.
>
> Right now there's no mechanism for that--until the
> shooting starts, there's no difference between a CRUD
> squad and anyone else.
Give each of the units a suppression marker at the start of the game.
That
and a 3 leader should mess them up a fair bit.
Cheers
Beth