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Re: [SG2] Problem With Quick and Dirty Option (was Re: [SG] Luring players)

From: Allan Goodall <agoodall@a...>
Date: Wed, 28 Aug 2002 11:30:23 -0500
Subject: Re: [SG2] Problem With Quick and Dirty Option (was Re: [SG] Luring players)

On Tue, 27 Aug 2002 21:56:41 -0400, "Laserlight"
<laserlight@quixnet.net>
wrote:

>So roll FP and QD against Armor, then divide number of casaulties by
>Range die.  You'd need to create a single "FP+IMP" number for weapons,
>but you were going to do that anyway

Hmm... Then the chance of suppressing a unit is totally independent of
range.
It's just as easy to suppress a unit in range band 5 as range band 1. It
also
means that it's going to be a lot harder to suppress PA than it is to
suppress
unarmoured troops, but that is probably a bonus. Right now suppression
is
based entirely on range, regardless of the troops' armour.

Allan Goodall		       agoodall@hyperbear.com
http://www.hyperbear.com

"At long last, the earthy soil of the typical, 
unimaginable mortician was revealed!" 
 - from the Random H.P. Lovecraft Story Generator:


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